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#26
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And I also like the fact that Messiah is more detailed than Half-Life 2, for example. When you pick up a box in Messiah, it doesn't just float in the air in front of you like in Half-Life (I mean the absence of hands holding it), but rather your hands actually hold it. If you tilt the mouse down, you can see your body and legs, and even the armor changes depending on what you are wearing at the moment. The same goes for ladders and ropes; when you climb them, everything is like in real life—you can see your arms and legs—whereas Half-Life doesn't have that.DMmm has clearly far surpassed HF2, as well as all others like Doom, Oblivion, etc., in terms of detail (just look at the kicking=)), but paid for it with a complete lack of open space and loading screens when moving from room to room.

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