Once again...
Player Hryusha receives a modkill for the action "nh" (not good :D). Subsequently, he realizes that he shouldn't do that because he will receive a modkill for it.
The strict wording of the rules applies, within the framework of this forum, for tournaments, but not for games like this, which primarily serve as entertainment.
And preventing this in this way is generally ungrateful, because next time there will be another loophole, then a third, and so on.
And if the GM decides, then his decision is equivalent to the rule in any case.
Yes, there is also such a thing as doubt. Well, it's a pity to give, for example, a modkill, because it's just a game, or a novice GM is afraid that the players will then make claims to him. Overcoming such doubts will also be helped by a modkill in some previous game, based on the logic of "it was already like that".
P.S. I don't want to turn this into an argument. If someone is firmly convinced that there is no need to change the rule, but does not want to provide scientific arguments, then there is no need to argue with me and engage in demagoguery. I don't want that. Right now, I specifically want to understand where people see the problem. Namely, where is the rule being made stricter in my version. If there is a specific tightening, we will discuss it and remove it if necessary.



