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Mafia 26. Lady Mallowen's Last Caprice

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Good job, Mafia, you worked well. We were lucky to get rid of the strong roles. We only made one mistake when we suspected Gill was the killer, completely forgetting about the cook's pies, which he wouldn't be able to get if he were the killer. But nothing, luckily it worked out. Flandre was second in line for suspicion of being the killer; we also thought it could be him or Ling - Beatrice. Then we realized that Ling was the cook because he went to the players with avatars from Death Note xD. And the fact that Nebo was the postman was also easily determined because he came to us with Hosh and messed up with the note in the newspaper (Ling and Flandre would have quickly fixed it, as Gill might have, but Nebo isn't very active on ICQ and rarely goes on the forum, so the note appeared quite late).
As for me, I think you understand that I didn't really try to prevent my execution because my execution was beneficial to us in the sense that it would prevent you from starting to look for Charles, who was the only one who could lead us to victory on the fourth night because he immediately kills Beatrice. If Gill had thought a little more, he would have realized that he needed to look for Charles because other roles wouldn't be able to kill Beatrice immediately, and therefore she would live longer, and the peaceful citizens would have more votes for one more day, which would allow them to execute another Mafia member, and then only 4 peaceful citizens would remain against 3 Mafia members. So this was the only time I was glad to be executed)). I don't think it's worth mentioning the note. So, Gill, unfortunately, you made a mistake, not us. We had our moves planned in advance. But overall, I liked your game; well done, it was interesting. Thank you.

And yes, this is the first time I've played Mafia in a game where there's only one Mafia and complex clues (Zubr had easy clues, and I'll talk about him later). To be honest, the game was easy and a bit boring for me (maybe that's why I didn't write much, I don't know). That is, when there are two Mafia, there's a default tension, you think a lot, and you spend a lot of nerves. But here, there isn't any of that, and you just sit quietly, waiting for victory. Well, but in Zubr's last two Mafia games, even though there was only one Mafia, the clues were easy, which kept things interesting and pushed you to take action, just like in the game with two Mafia. Based on this, I want to say that it's more interesting when there are two Mafia in the game (and complex clues look good in such a game). If the GM makes one Mafia, then the clues should be easier so that the Mafia are under pressure (but not like Zubr's!). Or maybe giving the neutral roles fewer abilities would help. This is basically it. The experience of this Mafia game turned out to be valuable; thank you, Slonysh).

P.S. I'm tired of playing Mafia. In the last seven games, I haven't played as a peaceful citizen even once, although there were two opportunities, but I was killed on the first day. If I'm Mafia again, I'll choose my victims from those who don't let me play as a peaceful citizen

Be strong. Believe

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