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Role List.
Town:
1) Lady Beatrice
2) Butler
3) Housekeeper
4) Doctor Lancer
5) Head Chef
6) Head Maid
7) Sir Tracy Tapman
8) Postman
9) Sir Arthur Hastings
10) Tramp
Mafia:
1) Sir Charles
2) Lawyer
3) Enamored Maid
4) Opium Smoker
5) Red Jane
Maniac:
The Ex
Role Descriptions:
Lady Beatrice – an old noble lady of great wealth who, in her twilight years, became infatuated with a handsome young man. Kind-hearted, not very perceptive, and dreamy... however, who knows what demons may awaken in a woman's soul if she discovers she is being used ruthlessly and cynically?
Role Features:
Old Maid's Caution – can only be killed by Sir Charles; any other killer can only wound her (death will occur the following night).
Mistress of the House: double vote.
DD:
Disgrace: once per game, she can nullify the vote of any player in the daytime voting (reported privately to the GM).
Status: good.Butler – the old lady's right hand, he knows exactly where everything is and who is standing where. Including at night, gentlemen!
Role Features:
Loyal Servant: if the "Patrol" ND was directed at Lady Beatrice, protection is 100%, and there is a 50% chance the butler kills the attacker with a heavy bronze candlestick.
ND:
- Observance: every morning he can receive information about a chosen player – whether they left their room that night (for this, he sends an information request to the GM at night).
- Night Patrol - provides 75% protection to any inhabitant of the Castle (of course, the old man might doze off during his nightly vigil...).
- First Aid Kit Keeper: once per game, he can act as a doctor.
Status: good.Housekeeper – an old suspicious hag, eternally monitoring order and checking if someone has stolen liqueur from the master's cellar.
Role Features:
Soaked in Alcohol – "I just always taste to see if the wine delivered is good!" (50% chance to avoid poisoning by the Opium Smoker).
ND:
- Thoroughness – "Who do you belong to?" (compares statuses of two players; cannot compare with themselves).
- Suspicion – "No wandering around the Castle at night!" (Locks a player in their room for the night – block. Alas, the old fool leaves the key in the lock on the outside...).
Status: bad.Doctor Lancer – a long-time friend of Lady Beatrice; he even treated her late father. He remembers the lady as very young and harbors warm brotherly feelings for her.
ND:
- Treatment – heals any inhabitant of the Castle by choice.
Status: good.Head Chef – traveled a long road from a shaggy apprentice to a dignified keeper of culinary secrets. He knows exactly where each herb is and how to turn an ordinary cupcake into the King of Pies!
Role Features:
Refined Taste – immunity to poisoning; in case of an attempt to poison him, he identifies the Opium Smoker for himself.
ND:
Special Dish for Immunity Maintenance – can send a medicinal pie to any inhabitant's room, providing 25% protection from attack (he does not leave his own room while doing so, which will be reflected in location checks). If the inhabitant is away at night, they do not receive the pie. If someone else enters the room at that time, the visitor eats the pie instead of the owner!
Status: good.Head Maid – patrols the rooms early in the morning to check sheets, carpets, and baths.
ND:
Morning Check – if she visits the room of a killed person, she identifies the killer. If she visits the room of someone who performed an ND, she receives the message: "room is empty." The check is ordered from the GM at night.
Status: good.Sir Tracy Tapman – courted Lady Beatrice in his youth, but she rejected him for reasons of social standing. Forever wounded in heart, he constantly visited the lady at her Castle, although for the last ten years he paid more attention to liver pies and homemade liqueur than to the lady's faded beauty. Nevertheless, he is kind, loyal, and dim-witted. He sometimes falls asleep in one of the rooms after another portion of liqueur.
Role Features:
Old Love Never Rusts – if he sleeps in Lady Beatrice's room, she dies along with the arriving killer (regardless of whether it is poisoning or direct murder).
ND:
Old Drunkard – location-based protection. He can fall asleep in one of the rooms and hinder a killer if it happens to be the intended victim's room (the killer is not revealed, no clues are left).
Status: good.Postman – delivering bills and bank receipts is such a bore! The young man craves intrigue. Therefore, he sometimes opens others' letters or, at the very least, hides a fresh newspaper for himself.
ND:
- Opened Letter – can order an "opening of a letter" for any player during the day and receive an allegorical description of that player's ND at night (e.g., if the doctor went to heal the head maid - "the old man became concerned with the cleaner's health"). Deciphering is left to the long-nosed postman's discretion. :)
- Reading News – instead of opening a letter, he can order "fresh news" and receive information before daybreak on how many townies and how many bad guys remain (Mafia and Maniac will not be separated in the "news").
Status: bad.Sir Arthur Hastings – a strange fellow who passes himself off as English but speaks with a French accent... He appeared at the estate after Lady Beatrice wrote several large checks – for a white cabriolet for Sir Charles, an Arabian steed for Sir Charles, and a small cozy villa on the Mediterranean coast. He convincingly explained his visit as distant kinship with the Mallowens, but who actually summoned him and why remains unknown.
Role Features:
Perceptiveness – after a murder, he personally receives an additional clue about the killer (from the GM). If there was more than one death during the night, the clue is randomly assigned to one of the murders.
Document Check – learns the role of each killed person (for himself).
ND:
- Detective – checks the status of a Castle inhabitant.
- Gun Permit – once per game, he can kill an inhabitant at night. Weapon – revolver. If it was a townie, the overzealous detective is taken away by police in the morning (player is eliminated).
- Work Report – once per game, he can send all information obtained from "perceptiveness" and "document check" to a chosen player. The GM transmits the info and informs the recipient who sent the report. If Hastings is killed that same night after sending the report, it still reaches the recipient.
Status: good.Tramp - just a pauper boy living secretly in the Castle. He sneaks around everywhere and sees much. He constantly steals food, as one must live. However, he should not try what is kept in the Opium Smoker's room...
Role Features:
"And no one will know where my grave lies..." - no clues are given for the murder of the Tramp. Who would even look for the body of a rootless ragamuffin?
ND:
Theft – can steal a piece of food from someone's room. Food strengthens the Tramp and gives him 25% protection from attack. Food from the Opium Smoker's room or from his poisoned victim poisons the Tramp, and he dies that same night at the door of the room where he ate.
Status: bad.
MAFIA
Sir Charles – a charming rogue, young, handsome, polite and ruthless. He would kill his own mother and bite off her fingers if rings couldn't be taken from them – so what about old Lady Beatrice?..
Role Features:
Caution – there is a 50% chance that no clue is given by the GM for a murder, only by the killer himself. Thus, an additional clue from Sir Charles is mandatory!
Everyone's Favorite – if Sir Charles is executed, one of those who voted against him receives a block for the next night (chosen randomly, but not from Mafia).
ND:
- Killer – kills a chosen inhabitant of the Castle. Weapon – strangulation by hand.
- Heartbreaker – if no more than two people remain in the Mafia, he can use the "heartbreaker" ability once on any inhabitant. If the target has a female role (except Lady Beatrice), he lures the player to the side of the Mafia (they lose their role features and gain one ND – killing). Lady Beatrice and male roles are immune; the ND is simply nullified.
Status: good.Lawyer – no one knows if this suspicious man in a greasy jacket has a license or what cases he has handled, but this companion of Sir Charles is constantly digging through papers and writing something. If someone approaches him at that time, he swiftly covers what he wrote with his elbow.
ND:
- Killer - a well-sharpened fountain pen helps get rid of unnecessary witnesses, believe me!
- Forged Will – diverts the target of a chosen player. The Lawyer specifies who the target is redirected to; if it matches the original target, the Lawyer is not informed.
Status: bad.Enamored Maid – this pretty girl is ready for anything for Sir Charles. She will help him stitch up the old bitch, and then they will go to the sea together and live happily ever after! Of course...
ND:
- Killing – yes, that's why Sir Charles brought her into his team. Weapon – nylon stocking.
- Inside Person – the little one has keys to all doors; she is definitely useful! Removes protection from a chosen player.
Status: bad.Opium Smoker – it's unknown how or where such a respectable young man as Sir Charles could have met this person. Red eyes, a swollen face, and a complete absence of thought in the gaze. The inhabitants of the Castle rarely see him; he almost never leaves his room, citing ill health. What would such a man do for a ball of opium? Anything.
ND:
- Killing – he was picked up from an opium den for this dirty work. He knows much about poisons and readily applies his knowledge in practice. Poisons the target; the victim dies the following night.
- Induce Vice – can offer to "smoke a pipe," after which the inhabitant of the Castle will only come to their senses late in the morning, vaguely recalling how dragons from tapestries writhed and danced around the room (block).
Status: bad.Red Jane – Sir Charles brought her under the guise of a cousin, and Lady Beatrice warmly welcomed the beauty with fiery curls. However, the Enamored Maid is not so blind; more than once it seemed to her that she saw this girl slipping out of Sir Charles's room at night, and a couple of times she was ready to swear she heard sounds of passionate kissing when the sir visited his cousin...
Role Features:
Seductress – when attacking a male role, bypasses their protection or immunity with a 25% probability. If there are multiple protections, the probability is calculated for each separately (e.g., "bypassed this protection," "did not bypass this one," etc.).
ND:
Killing – this girl is as cold-blooded and ruthless as she is beautiful. It's unknown if she loves her "brother," but she definitely loves money. Weapon – stiletto, stocking, hat pin.
Status: bad.
MANIAC:
The Ex – she was once Lady Beatrice's maid. A meek and quiet girl with a pretty face caught Sir Charles's eye – could she have resisted his charms? When the consequences of their liaison began to bulge from under her apron, Sir Charles thought it necessary to hint to Lady Beatrice that the girl was making eyes at him and pressing her firm breast against him in the darkness of the corridors. This baseless accusation was enough for the lady, in a rage, to throw the poor thing out of the house without letting her say a word.
After wandering homeless and hungry for a couple of months, the girl fell ill with fever. After lying in delirium in a homeless shelter hospital for two weeks, she woke up to find that she no longer carried under her heart the only reminder of her unfortunate love.
The poor thing's mind could not withstand this final blow. Outwardly she was quiet and thoughtful, so she was soon released from the hospital. But no one saw the fire that lit up her eyes when she stepped beyond the fence and paused for a moment to choose her path. To Mallowen Hall! Let them all die – from the old ruthless hag to the last servant, for no one stood up for her, even though everyone knew the truth!
As for Sir Charles, she will carve out his heart herself and throw it into the fire – let him feel as much pain as she did when his betrayal burned her heart!
She has no name anymore, no job, no lover, nothing.
She is simply The Ex.
Role Features:
Power of Madness – a madwoman is hard to hold even for a strong man! In the presence of a protector, she does not die; instead of the victim, she wounds the protector (who dies the next day if not treated by a doctor).
Insanity - cannot be lured by Sir Charles.
ND:
Killing – kills someone from among the Castle inhabitants every night. Weapon – knife, always multiple wounds.
Status: bad.
Images were randomly scavenged from the internet; some were taken from this http://www.retroatelier.com/ru/ gorgeous place. Deeply apologize for cropping the photos – they had to be reduced and brought to a uniform look, alas.
Order of Actions
(don't be frightened by the number; most are alternatives and cannot be used simultaneously).
1. Housekeeper blocks
2. Opium smoker blocks
3. Detective sends report
4. Lawyer diverts target
5. Postman opens letter
6. Chef sends protection
7. Detective checks player
8. Butler checks room
9. Tramp steals
10. Housekeeper compares
11. Butler protects
12. Sir Tapman protects
13. Sir Charles lures
14. Enamored maid removes protection
15. Detective kills
16. The Ex kills
17. Sir Charles kills
18. Lawyer kills
19. Enamored maid kills
20. Opium smoker poisons
21. Jane kills
22. Head maid checks room
23. Doctor heals
24. Butler heals
25. Postman reads news
Registration open!
Step forward, ladies and gentlemen, take a cup of tea and make yourselves comfortable.
1. Registr (immune)
2. Hermit
3. Gur
4. Flandre
5. Ta Kotoraya...
6. Zedzi
7. Leang
8. Ple-Sen
9. Nebo
10. Pandora
11. Vegtam
12. WhiteLizard
13. Xostor
14. Arandor (immune)
15. Gil4 (immune)
16. Neyra Drake
Role breakdown by number is in the attached password-protected archive.
I want to say a special thank you to Registr, Zubr and Arandor for their help in balancing the roles. I didn't listen to them in many ways, of course, but without their advice it would have been much worse!
1. Blacks start
2. Sandalwood Ash
3. Valentine's Night
4. The Will
















