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#41
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The Imps' initiative is a good idea, they'll manage to mess things up, but is there any resistance against it, or will they definitely steal the mana?
There's a Dragon Eye Ring on the map. Take it, buy something else for initiative in the artifact shop (I had a ring with +20 initiative), and the Incantations will go first and destroy the Imps.
As I remember, in this campaign you play as Haven, so where do they get a Berserk with Mind Control?
Haven has Light and Darkness magic tied to its guild; you just need to take the corresponding magic (and you don't necessarily need to take Light).

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