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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1032
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Kash, you are absolutely right. Romariogrom
If you don't try to gain an unfair advantage, 3 days of rest is enough (some play without any rest and it's fine). Moreover, no one forces you to play strictly according to the rules; everything can be discussed before the game. If it's a tournament, it becomes more challenging, and in such cases, you have to rely on your opponent (if, according to the rules, this block doesn't count as a block, and it can be broken with acceptable losses).
I used to share the same opinion until I found myself in a mega-difficult situation with all the regenerations. Here, it's necessary (at least in tournaments) to send each generation to the organizer and wait for approval to continue (in cases where there are no subjective resources left). You need to consider the possibility of development and the win rate. Well, let's say, what kind of development are we talking about when a Necromancer, having 3 stacks of all heroes, creating around 100 skeletons, including converted ones, has to fight 19 Marksmen, 34 simple Archers, and 18 Greater Demons underground to break through to the Comet Castle (8MM6A), while having around 20,000 coins on the reserve, including the starting amount, and not having any other paths besides the Gate of the Underworld and the Treasury! Regarding resting to gain an advantage – it's up to each player, although I'm against it and don't recommend it. It's given without any explanation. But so that the loser doesn't complain later, someone needs to give approval for the game. Otherwise, everyone is used to blaming something other than their own skill.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...