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to Sevensan. Once again:
There are rules for playing on CM (CM rules, section II).
For some of the most popular templates (e.g., Jebus Cross), differences are specified (CM rules, section III).
1. On CM, 1 Dimension Door is allowed per day.
Section III specifies a difference for XL+U templates – 2 Dimension Doors.
What's unclear?
2. On CM, it is allowed to jump/fly over guards at passages.
Section III specifies a difference for Jebus Cross – jumping/flying is prohibited.
What’s unclear here?
For some templates, differences are not specified in the rules (e.g., Ёлка), but in the "Templates" topic, where these templates are posted, there are recommended deviations from the rules. That is, it is recommended to use the rules for CM, taking into account these deviations.
For many obscure templates (e.g., 4sm0d), no differences are specified anywhere, and if such a template is used in a tournament, the organizer specifies the differences. Otherwise, play according to the rules for CM.
I have specially developed an algorithm for you:
“How do I find out what rules to play with this template?”
1. Is this a tournament game?
Yes - the rules are indicated in the tournament topic.
No - read below.
2. Is this template a CM?
Yes - CM rules, section II.
No - read below.
3. Are any differences when playing on this template specified in Section III of the CM rules?
Yes - CM rules, sections II-III.
No - read below.
4. In the Useful info: templates, maps, programs topic (or wherever you got this template) are recommended deviations when playing on this template specified?
Yes - CM rules, section II + these deviations.
No - CM rules, section II.
:cool:
Oleg, +1.
Something needs to be clarified in the rules. Because every time I play Might and Magic, I have to clarify how my opponent usually deals with computers. It always seemed logical to me that it should be option three, but something made my opponents think differently