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In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
Now I'll tell you about the Dark Elves. This Castle is good on XL maps. All units are very strong. The price matches the quality. But there are few flying units. In the Guild of Mages, Chaos and Summoning spells appear more often. The Dark Knight has great magical abilities. These are chains of elements, arcane waves, and elemental fury. From this, it follows that a spell of the opposite element will hit 3 times harder. Irresistible Magic allows you to overcome magical protection, which means you can incinerate even a black dragon, but this is bad during Armageddon. Surprise Attack is a very useful ability; you can move a hydra into the enemy's ranks. Earth Tremor helps to damage creatures located under the walls. Plague Tent helps to weaken enemy units. Unraveling the Secret allows you to learn enemy spells. Dark Ritual allows you to restore mana after a battle, but for this, you will have to spend a day.
In my opinion, on XL maps, the Dark Elves fare the worst. The more troops there are, the weaker Chaos Magic becomes (unless you get a lucky map with +1 to magic), and the stronger Light and Darkness magic become. Their super ability is also not the best; the Necromancer and Elves have better ones, especially on large maps. Humans will have time to train (peasants will pay for their transformation into Arabs), Inferno will simply consume all the mana, the Academy will be filled with artifacts, the Necromancer will have skeletons measured in kilograms (implosion + stomp + arcane wave won't help), and the Elves with Eternal Luck and Sworn Enemy are simply terrifying. As much as the Dungeon is great for medium-length games and maps, it is weak on XL maps.