1) I don't understand why they're cutting down on the number of races when the game already has 9 fully formed and ready-to-use races, and if you try, you can even identify up to 12. I understand that a couple need to be reserved for add-ons, but still.
2) Alt-units are one of the best new features in the fifth installment. They differ precisely in their abilities, and sometimes in stats for balance! This all provides tactical diversity. At the moment, I'm not taking into account the hero's magic and other things; I'm focusing on the tactics based on the abilities and characteristics of the creatures. Alt-units are equal; you just choose different units for each tactic. There are some failures, but there aren't many.
3) Where do you see the replacement of units? There were 8 factions, 7 creatures each, plus upgrades and alt-units. And also neutrals. As a result, 175 units. Here, there are 5 factions, 7 levels (units, meaning), and upgrades. In total, 70, plus neutrals, let's say about ten, which makes 80. The number has been cut almost in half.
God save us everyone
Will we burn inside the fires of a thousand suns...