rimpel (Rampart, Ryland) def sergo (Dungeon, Shakhter) 213 Anarchy
My opponent offered me to pick any template, so I chose Anarchy. I really enjoy those words "Do you agree to accept them?". We bantered back and forth, counting on having enough diplomats for everyone, but my opponent picks the Leader of Ogres :( Oh well, I take Ryland and let's go!:smile13:
Day one. No elves show up, nothing to shoot with, so I have to train centaurs. Next to the castle are stables with excellent fast steeds, a couple of chests, and an experience stone. Looks like the fun will start very quickly :rolleyes: The respawn is tiny: to the left 100+ liches behind a portal, above 20+ angels behind a passage, to the right across rough terrain there's a passage to a Necropolis secondary. Ryland takes the chest and gets a ring of the mage plus a collar from the start. If only he also got a cape and a tome on the first day :smile04:
I break through to the Necropolis respawn and see a pack of dwarves. I bring 3 from the castle hoping to bolster the ranks, but alas, they want to fight :( I gave it to them good and took armor +3. I go higher and see a bunch of thugs in the corner, not just any, but all the big shots! Ryland got off his horse and went over to talk to them. After a short conversation, he convinced them to join his side and wage war against the evil Ogres.
The days fly by, the army grows. Already four dozen wolves have joined, and nearly a hundred thugs, but Ryland wants more comrades, looking for bigger fish. By the fifth day, the capital of the dead is taken. On the sixth day, I go through the portal and end up in a sandy desert, in the middle of which stands a Fortress with lizardmen (oh god, who dared to drain the endless swamps? :D). There in the sands I also pick up another fifty lost thugs and come out below my respawn, under the liches :) Horses and wyverns had not yet appeared in the kingdom.
The second week of the campaign into the underground kingdom of the evil Ogres began. I bring up forest bros and ride to the neighboring desert. Everywhere just sand, nothing sparkles, nothing beckons. I enter a Barbarian town to hide from the sandstorm, restock supplies, and hire recruits. There I was invited to take a walk to the nearest observatory to gaze at the endless expanses. Well, truly nothing to do here — Ryland thought, and headed to Necropolis.
Having gathered all his forces, the hero headed to the rocky treasure zone to try his luck. No sooner had he entered the bumpy plains than two dozen horses with a gilded horn appeared on his path...
Delicious sausage turned out, nothing to say, and boots were found to boot. The army pushes further and further. Suddenly the sky darkened... Dozens of giant birds of prey circle above Ryland. Scary, but he must push on. A shot. A bird crashes to the ground before Ryland's feet, and at that very moment, fifty of these giant monsters swoop down on the ranger's small warband. After such a hunt, only 20 elves and a hundred thugs remain. But what were they guarding so well? Dragon Cliffs! And some trinket :)
The last day of the second week. Ryland, with the remnants of his small army, climbs the mountains, higher and higher. And then, right out of the nearest cave, three green dragons fly out and tear the glorious warband to pieces. Ryland flees. No army left, but no one is giving up. What to do next?
Third week of the standoff. Recruitment is underway across the kingdom; only the best warriors can save the situation. Ryland, with five wyverns and seven thunderbirds, heads towards the Dungeon. Perhaps he can find allies there? Almost at the very descent, a hundred bandits with sharp short blades appear out of nowhere. Ryland was ready to fight back, but the chief thief stepped forward and said he was ready to help in the fight against the Ogres. Now we know everything :rolleyes:
Ryland's army began to grow: first gogs, then gargoyles, centaurs, pit lords. Crowds of various creatures wanted to join this invincible detachment, but those who demanded too large a sum died. :smile24: . Almost a week passed in this endless but empty underground. Time to head to the sandy swamp.
Fourth week of the campaign. In the distance looms a huge castle with treasures guarded by dragons of all colors, from black to green. And before this castle stands a small army in the form of a hundred eyes with tentacles, thirsting for the death of the vile snakes. Quite a few fell, but it was worth it. Among a huge pile of gold lay the Sword of Justice, the Shield of Lion's Courage, and a mysterious red sphere:eek: A wonderful utopia.
Advancing along the road into the unknown, Ryland met a detachment of horses that soar on wings of night, and even a couple of dozen wizards capable of deciding the battle's outcome from the first minute with their magic. But the main find of that valley was an old merchant's house that sold a map of the kingdom for pennies.
The ranger heads home and decides to punish the vile liches guarding the magic portal to the world of the Ogres. Past them, the cats get a beating. Not far away, another utopia is visible, guarded by cows. But Ryland knows how to lure the beef to his dinner ;) 63 cows, great meat that will decide the outcome of the war with Lord Ogre. That utopia turned out to be the richest of all, with the strongest guard. In the vast library, many spells of fire, water, and air were found, and in the hall hung the Sentinel's Shield on the wall.
Time to see the main Ogre and trim his rear :cool:
A Dungeon village falls, and I build a mana vortex there. The brave warband is now much more mobile with flight and door. A couple of days — and the main patch is caught up with. Another couple of days — and some enemy scouts with small squads of scaly serpents are killed. The moment of truth is not far off.
There he is — the ruler of the underground kingdom, the chief of all Ogres, Shakhter...
He treacherously takes back his patch and settles in it. Having fortified his position, he awaits his final hour. There's nowhere left to run, no one to seek help from; only hope for luck remains.
Ryland and his warband rush at him. And so, finally, the last battle. The fate of the entire world is being decided. Who will be the ruler: the glorious ranger-diplomat, or the great leader of the underground people?
In the first moments of battle, the opponent casts Haste on all his units, and they surge forward. The forty wyverns are especially concerning; they will undoubtedly sweep away everything in their path. In response, Ryland clones six dozen cows, and everyone piles onto the wyverns, while the wizards allow our warband to keep up in speed. The next round. Ryland pours boiling oil on all of Shakhter's units, and again attacks the wyverns, of which just over a dozen remain. Not a bad maneuver, but the Lord of the Dungeon has something we don't — Implosion. A powerful blast of energy destroys two and a half dozen cows, the troops thin out. And then comes the most crucial moment. What we've all been waiting for so long, what we went to this war for. Ryland calls upon the devil himself for help, even at the cost of his soul. Somewhere a meteor falls, then another, and now dozens, hundreds, even thousands of meteors streak toward the battlefield. These behemoths destroy everything in their path, no one can save themselves, no one can survive... except the cows ;)
And so the battlefield is empty. Not even cries for help are heard. Everything is dead. Shakhter is defeated, all Ogres are burned, the underground peoples are enslaved. That day has come, the day of total rule of THE GREAT RYLAND! MU-HA-HA-HA!:smile51:
