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Heroes 5.5 WarGame Edition - Tactical Edition.

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Cities

A new concept for fortifications.
Terminology:
Base/upgrade arrival - a one-time arrival of creatures upon the construction of a basic/upgraded dwelling/fortification.
Growth - weekly creature growth.
Both values are calculated as a percentage of the base growth.

Dwellings of tiers 1-6: arrival 50/50%, growth 100%.
Dwellings of tier 7: arrival 100/100%, growth 100%.
Fort: +50% arrival of the upgrade and +50% growth for tiers 1-2.
Stronghold: similarly for tiers 1-4.
Castle: similarly for tiers 1-6.
Forts affect the arrival from both future and past upgrades.

Thus, under a Castle:
Tiers 1-2: 50/200% arrival, 250% growth
Tiers 3-4: 50/150% arrival, 200% growth
Tiers 5-6: 50/100% arrival, 150% growth
Tier 7: 100/100% arrival, 100% growth (not boosted by the Castle)

While a Fort is in place, tiers 1-2 perform as well as tiers 3-4 in the long run (due to the boost). If a Stronghold is built, tiers 3-4 gain an advantage and perform as well as tiers 5-6 in the long run. If a Castle is built, tiers 5-6 become the best, often surpassing tier 7.
An important note about the long-term perspective: since the immediate effect of basic buildings is not boosted in any way, higher tiers always have an advantage here and now in terms of arrival (except for upgrades).

City layouts are designed to provide high variability in top-tier builds (building a city in the first week with the goal of maximizing creature production by the second week).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат

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