2. Ballista Archers:
a) Reduced maximum damage from 8 to 4
b) Added abilities “Double Shot”, “Retaliation”, and “Maneuvering”
c) Removed penalty in melee combat
d) Increased range of the “Accurate Shot” ability from 3 to 4
e) Increased initiative from 8 to 10
Although increasing the range of the accurate shot is good.
3. Archers:
a) Added abilities “Arc Shot” and “Maneuvering”
b) Increased initiative from 8 to 10
8. Fanatics:
a) Added spells “Blind” and “Holy Word”
3. Fire Hounds:
a) Now attack with fire breath, also hitting their own
4. Temptresses:
a) Added ability “Explosive Strike” (shoot a fireball in a 3x3 area, dealing full damage to the primary target and 66.6% to secondary targets; does not hit allies)
5. Devils and their upgrades:
a) Now teleport across the battlefield (speed=30)
2. Spirits:
a) Removed the range restriction on the “Ammunition Steal” ability
4. Vampire Princes:
a) Given 19 mana points
a) Added spells “Dominate” and “Confusion”
b) Increased maximum damage from 5 to 6
9. Ghost Dragons:
a) Added abilities “Ethereal” and “Grief Strike”
10. Astral Dragons:
a) Added abilities “Ethereal”, “Death Gaze”, and “Fear”
b) Removed ability “Grief Strike”
1. Stalkers:
a) Removed the limit on the number of uses of the “Invisibility” ability
2. Furies:
a) Increased growth from 5 to 6
5. Minotaur Overseers:
a) Added ability “Stunning Strike”
10. Night Hags:
c) Made them archers with a penalty for shooting and 3 shots
3. Wind Dancers:
a) Added ability “Stunning Strike”
4. Master Archers:
a) Removed penalty in melee combat
And we’re not talking about the most terrible overpowered unit – the forest archers, which are many times stronger?
7. Ents and their upgrades:
a) Added abilities “Fire Resistance Aura” and “Magic Resistance to Earth”
9. Emerald Dragons:
a) Added ability “Magic Resistance Aura”
b) Given 18 mana points
c) Added spells “Earth Shock”, “Earthquake”, “Fireball”, and “Chain Lightning”
2. Master Gremlins:
a) Removed the limit on the number of uses of the “Repair” ability
b) The strength of the “Repair” ability is reduced by a factor of five
3. Pest Gremlins:
a) Increased maximum damage from 2 to 3
4. Gargoyles:
a) Now they are mechanisms, not elementals
b) Damage increased from 1-1 to 1-2
c) Removed ability “Immunity to Air”
5. Obsidian Gargoyles:
a) Now they are mechanisms, not elementals
b) Damage increased from 1-2 to 2-3
c) Added ability “Magic Resistance Aura”
6. Elemental Gargoyles:
a) Now they are mechanisms, not elementals
b) Damage increased from 1-2 to 2-3
c) Now “Resistance Aura” for all elements
7. Steel Golems:
a) Added ability “Taunt”
14. Thunderbirds:
a) “Thunderstorm” now lasts until the end of the battle
27) Increased the retaliatory attack of creatures under the effect of the Knight’s “Preparation” skill
Basic – from 5% to 15%
Advanced – from 10% to 25%
Expert – from 15% to 35%
Master – from 25% to 50%
V. Cities:
1. Inferno:
a) Experience gained in the “Sacrifice Pit” building increased from 3 to 5 per hit point
5) The number of uses of the first aid tent has been increased to 100
7) The bonus to defense when a creature goes into defense has been increased from 30% to 50%. Accordingly, with the “Stalwart Defense” skill, the bonus to defense increases from 60% to 100%