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Why isn't Might and Magic a normal faction? :)
Added 1 hour 25 minutes ago
On the topic:
It is quite possible that, after producing many copies of blasters, Archibald's advisors decided to conduct an experiment and, using the Celestial Forge, created something like a weapons factory. That is, the technology of the Ancients is somewhere at level seven, and the blasters from Might and Magic are already available to creatures of this level, and the rest (including goblin weapons, flamethrowers, etc.) were produced in the Forge. This assumption may be a plot explanation for why the Forge is balanced not only by cost and growth rate. You can compare creatures in strength with others. For example:
a zombie with a circular saw against a swordsman or a demon
a goblin's laser weapon against a beam from a mage's staff
a minotaur's jetpack against teleportation or flight
a flamethrower against a magog, a fire elemental, or an ifrit
a rocket or a naga on a tank against a massive magical attack or the breath of a powerful dragon
Thus, in terms of balance and even legend, creatures of almost all levels in the Forge may be stronger than others, but not drastically. In balance, this may be represented by the fact that they will be stronger than creatures of their levels in other cities, but not drastically, and this will also be compensated for by a lower growth rate and a high cost. The exception is the seventh-level creatures and, perhaps, the sixth, which are armed directly with weapons from the Celestial Forge. They should be the strongest units in the game, but with a huge cost and a small growth rate.
Added 40 minutes ago
It is also quite possible that the above theory is incorrect and the factory built with the Celestial Forge produced some of the Ancients' weapons and something approximately similar in strength. Then, both in terms of balance and plot, all units should be much stronger than the units of other cities, but they have a very small growth rate and a huge cost, and some units below the seventh level can be recruited not only for gold. The seventh level will then be a completely exclusive unit.
Both options are possible.
The Forge is a great idea. Technology versus magic is quite comparable. Of course, a battle between an archer from the Castle and a machine gunner would look a bit absurd, but this is a specific case.
Added 10 minutes ago
hehehe
our fans will wait and see, and the heroes will be transferred to space
then centaurs with plasma guns against fairies with proton emitters
and the heroes will control battlecruisers, somewhere in the middle of the campaign, when the Krigane are pressing us hard, the Ancients will arrive (and bring their Zips) hehe, and then Space Heroes Might & Magic 6 will be released
Phantom Threat, War of the Warlords, Krigane's Revenge, New Hope (Nikolash will return (Roland's son)), Krigane Strikes Back, and the Return of the Ancients :) wooohhh
and in general, you really need to know the history
almost all the creatures in Heroes are the result of an experiment to restore life in space after the war of the Ancients with the Krigane,
The Might & Magic universe has different planes, and they must eventually intersect, and the Forge would look very good, and those who don't like it can play a different game, like Disciples, or Warcraft, or Age of Wonders, or Warlords at worst
Added 10 minutes ago
or even Xin - it's an artificially created planet...
honestly... there's still a lot of room in the third game
because Catherine and Roland were on another continent (Jadame), and even if they were in Erathia, they could have survived
Tarnum also survived, and Gem and Crag Hack and Sandro... they could have been carried to another planet... for example, to Ashan :) (just kidding)
everyone knows that Might & Magic is a multi-planetary universe, I hope