No, the speed of creatures should be limited. I think the best option is when there are two squares left to the farthest point on the other side of the field: you can defeat large creatures, but you won't be able to reach all the others :).
And what prevented you from removing the "Hypnosis" spell? In "Heroes 5," its duration depends on the spell power, so it can be 10 or 20 turns :eek:. Would you not remove the spell in such situations?
Are you suggesting throwing away the strongest creature?! They cost me a lot, and even half of their damage (for demons - half) deals more damage than most other level five creatures (there are only five levels)! Moreover, almost all other troops are, on the contrary, vulnerable to fire, especially the thorn ents. So this is unfounded :).
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That's exactly what I mean, it depends on the power, and in general, I'm just saying this as an aside; he's just talking nonsense, saying that teleportation of devils creates an imbalance! In part 3, almost all level 7 creatures could reach everyone, and nothing happened!
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