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#45
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Prorock;42254
It will indeed turn out that MANY will play at the most difficult level.
BUT there will also be people who participate at the easiest level.
But most likely, NO ONE will be in the middle!

I have a suggestion for the esteemed VDV forever:
It is necessary to give each participant the opportunity to participate SIMULTANEOUSLY in different difficulty categories.

At the same time, one participant can only take ONE prize-winning place.
For example, participant "A" participates in two difficulty levels: unreal and high! And takes first place there, but he receives an award for first place only at the unreal difficulty level.
And at the high level, the award goes to the participant who took the place behind him, i.e., 2nd place!

All this will allow:
1. Development of competition
2. Weaker participants will move in the direction of "easy-high" difficulty levels. This will allow a more accurate determination of their level of play. For example, it is possible that participant "B" thinks that he plays poorly, but participates in the easy and normal difficulty levels. He wins at the normal level, and to his surprise, he realizes that he does not play as badly as he thought!
3. The same situation with strong players, only in the direction of "high-unreal" difficulty levels. Everyone will rush to play at the unreal level, and no one will play at the expert and high levels. Even those who are not completely confident in their abilities will play at the unreal level, BUT experienced players will take the victory away from this "daredevil"!
4. This will lead to the fact that there will be participants in all difficulty categories, and in sufficient numbers so that there is no TECHNICAL VICTORY (when he is the only participant playing at the high level)!
5. IDEALLY, THIS SYSTEM SHOULD RESTORE THE BALANCE OF POWER OF THE PLAYERS!

The ideal is that 2 informal groups of participants will be formed:
1. Amateurs - they will all play simultaneously at the "easy" and "normal" difficulty levels.
2. Experienced - they will all play simultaneously at the "unreal" and "expert" difficulty levels.

And everyone will take places according to their level of play, thereby increasing their chances of winning!

And the high difficulty level is a "cup".
The cup is a place where Amateurs and Experienced meet!:)

Sincerely,
Prorock.


Wonderful idea, Prorock!

The only thing that confuses me is the distribution of places depending on the gradation of the difficulty level, for example:

A player takes 1st place at the "high" difficulty level and 2nd place at the "unreal" difficulty level! So how?
After all, 2nd place at the "unreal" difficulty level is higher than 1st place at the "high" difficulty level!
I think it would not be quite right to give this player 1st place at the "high" difficulty level, knowing that he took 2nd place at the "unreal" difficulty level!
Perhaps I am wrong…
Or is first place, first place, even in Africa???:)

P.S. As soon as we make a final decision regarding my argument, we will definitely make amendments to the rules proposed by Prorock! Thank you for the suggestion!;

Sincerely, VDV_forever

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