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#42
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Geksorin;42223
As I understand it, everyone will be playing on the highest difficulty level? :)

It will indeed turn out that MANY will be playing on the most difficult level.
BUT there will also be people who participate on the easiest level.
But there will probably be NO ONE in the middle!

I have a suggestion for the esteemed VDV forever:
We need to give each participant the opportunity to participate SIMULTANEOUSLY in different difficulty categories.

At the same time, one participant can only take ONE prize-winning place.
For example, participant "A" participates in two difficulty levels: unreal and high! And takes first place there, but he receives the award for first place only on the unreal difficulty level.
And on the high level, the award goes to the participant who took the place behind him, i.e., 2nd place!

All this will allow:
1. Development of competition
2. Weaker participants will move in the direction of "easy-high" difficulty levels. This will allow a more accurate determination of their level of play. For example, it is possible that participant "B" thinks that he plays poorly, but participates on the easy and normal difficulty levels. He wins on the normal level, and to his surprise, he realizes that he does not play as badly as he thought!
3. The same situation with strong players, only in the direction of "high-unreal" difficulty levels. Everyone will rush to play on unreal, and no one will play on expert and high levels. Even those who are not completely confident in their abilities will play on unreal, BUT experienced players will take the victory away from this "daredevil"!
4. This will lead to the fact that there will be participants in all difficulty categories, and in sufficient numbers so that there is no TECHNICAL VICTORY (when he is the only participant playing on the high level)!
5. IDEALLY, THIS SYSTEM SHOULD RESTORE THE BALANCE OF POWER AMONG THE PLAYERS!

The ideal is that two informal groups of participants will be formed:
1. Amateurs - they will all play simultaneously on the "easy" and "normal" difficulty levels.
2. Experienced - they will all play simultaneously on the "unreal" and "expert" difficulty levels.

And everyone will take their place according to their level of play, thereby increasing their chances of winning!

And the high difficulty level is a "melting pot".
A melting pot is a place where amateurs and experienced players meet!:)

Sincerely,
Prorock.

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