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It's strange how you all react so uniformly to everything. You've even started to simplify the morality system, which affects battles (why is this interesting, since morality works in combat?), and you've also introduced these "swarms."
But!
No one seems to notice that the current experience system practically removes mages from the game. Because with experience, a fighter will always be stronger than a mage. In principle, an encounter towards the end of the second week will be roughly equivalent to casting a protection spell against all types of magic (damage is reduced to 50%). Let's not forget about the possible 30%+ resistance from a "Pope" unit. What do we get more of – advantages or disadvantages, merits or drawbacks? I've made my choice, as have many others. There is a clear trend towards linearity in the game (which, by the way, increases its repetitiveness). By the way, the permanent surplus of money again leads to an undeniable advantage for fighters. Why did they remove the 20% armor? This also fits into the concept of linearity and simplification.
P.S. I'm not a chess player, but I've heard of something called Fischer chess (isn't this the same attempt to move away from the standard rules of the game?)