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#2144
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A whole wagon of demons is already in the first place. - Here's how it looks.

Inferno seems like an average, unremarkable faction due to its unpopularity in SoD. Few people play it. But those who tried to "grind" with it in SoD will find that in WoTA, under their leadership, Inferno becomes a fairy tale.

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Just give it another year and a half, or more, until everyone learns how to play it at a high level, and then you'll realize - it's just like with Brogh:<0xD8><0x9D>
People have been playing with demon factions in TE/WoTA for at least 4 years, and they haven't found any overpowered strategies.

Personally, I never played Inferno in SoD. Maybe that's why I don't have such a psychological contrast with it - it's just a Castle, with its own pros and cons. With a good starting position, it quickly becomes powerful, with an average one, it's okay, but it lags behind in tempo, and with a poor one, it risks not getting out of the early game. This is with Marik. With Fiona, it doesn't become as powerful, but it's also much easier to get out of the early game.

Added 14 minutes later
Javdet
And why nerf them?
For example, I really enjoy playing with Das, Galkin, Klansi, and many others... why nerf them? They're cool heroes, especially with a 25% bonus. It's a different story to completely remove or reduce the bonus of overpowered starting heroes; I hope I don't need to list them.
Well, if you're going to nerf, you should do it for everyone at once. Right now, people only play with monster specialists for all Castles (except for the Tower). Offensers, defenders, logisticians, and others are not popular. But I want there to be several equally viable starting heroes, and not just monster specialists. And it should be easy to switch to other heroes if you only take the starting hero because of their troops.

I don't know how to achieve all this without reducing health.

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