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Before the Readiness ability can be put to use, you need to wait for the turn order and have the unit defend.
Undoubtedly, this is the main problem with the perk, but Cyclops don't attack everyone at once either. In principle, there are 2 attacks, and you'll have to choose who to attack. And in the Knight's army, there might be 5-6 high-level units. Will an Orc immediately start destroying Griffons? I don't think so...
Vampirism is a good spell, but it will reduce the morale of the stack to zero. And you need to spend the hero's turn to cast it.
And the Battle Griffons under Storm Wind will stand there without morale while the rest of the army is mercilessly cut down.
I won't argue. I'm just assigning the role of "anchor" (if, of course, they don't decide to destroy them first) to the Griffons in a scenario where the Cyclops have severely damaged the Knight's army, but the Cyclops themselves have been affected by Subjugation. With that initiative ratio, the Daughters and Leaders will have compared to the Cyclops, the latter may simply not have time to "get even" with the Orc. But it will be difficult, or even impossible, for a decent stack of alternate Griffons under Readiness and Vampirism to destroy the Orc without Cyclops. Low initiative and zero morale are only a plus in this approach – they can't be frightened, and the counter lasts longer. That is, the calculation is that the Griffons will be in Readiness before the hero's 2nd cast, and the Cyclops won't attack them.
Ideally, have 2 possible "anchors" and space them out. You can guess who the second one could be under Laslo.
2TerMinator
I don't have the time or desire to prove anything to everyone I meet. Therefore, I will answer like this: win at least one official tournament (online or offline) in which at least 8 people participate in any part of the Heroes game on any of the three resources - Heroeworld, Heroesleague, or Heroesportal. Only then will we return to the conversation about the game between you and me.