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#17
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The most beautiful death animations are those of the Vampire Lord (he burns up spectacularly, though it's a pity for him – it seems like he's suffering a lot, poor guy), the Archangel (it's very logical and appropriate – in my opinion – that he doesn't just fall into a pile of feathers or, God forbid, a completely corporeal corpse, as in the third part, but instead assumes his true form – light – and returns to where he came from), the Ghosts (they disappear into the ground in a cool way), and the Undead (it's so cool – it's as if their spirit has either finally found freedom or completely vanished from the world). The Goblins have a fun death animation – it's as if they finish themselves off with their own cannon. When Golems die, I'm just happy – it's annoying when they shake their… well, you know, and these ugly creatures are constantly doing that. The Lich's death animation is beautifully conceived (in my opinion, it's the most successful unit in the game), but the execution isn't very good – it's as if some kind of window cleaning foam is spraying out, you know, the kind they use in aerosol cans for insulation, only it's black. It's not very aesthetically pleasing. All the upgraded Demons fade away after death – it's a funny idea, but it makes them lose all their demonic qualities. They're more like beasts here, even though, according to Christian canons, demons are angels who have chosen evil. It would seem that they should die like angels – and why not? It would be very beautiful if they disappeared in a pillar of dark flame or if the ground opened up beneath them and swallowed them… Wow! I'm so excited just imagining it!

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