It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for ranged attacks for each cell.
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It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for ranged attacks for each cell.