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#134
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Gilraen
Move Hero: is it possible to make it work on the opponent's turn, or on the day after the item is received?
MoveHero always works on the opponent's turn. Don't confuse it with MoveHeroRealTime ;)
Gilraen
How do I make it so that player heroes don't have movement points?
x=-GetHeroStat("EnemyHero",STAT_MOVE_POINTS);
ChangeHeroStat("EnemyHero",STAT_MOVE_POINTS,x);
Gilraen
And the collection quest: it's completed when the triggers for the message and joining have triggered: how do I write that?
If I understand correctly, it's already written, see earlier. It checks if k and n are equal. If they are equal, the "Obj" quest is completed.
 

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