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Flooders Tournament for HoMM III Online

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#944
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When players of our level play (though I'm not sure if we can consider Medja one of us), it’s best not to bother with templates at all and just play whatever the random generator comes up with.
After playing a couple of games in HotA on a standard-random template and opening the standard set with the template editor, I try not to play like that anymore. There are simply too many unplayable or overpowered options there…
Let’s take a look at this template first; maybe it will work for a four-player game? Just need to tweak it a bit: remove the double connections between red and blue and make all values 6000.
What kind of template is it?

You could also try 8mm6/mm6a. But in that case, players 3 and 4 definitely shouldn’t start as green/brown – they risk early contact./post/338057/

Added after 6 minutes
But development on Jebus Cross depends on the players. In one of the OFB-4 matches, I defeated GO and moved into the center on turn 132, while my opponent spent the entire game sitting near their respawn point, and at the beginning of the fourth turn, they came through their GO to my adjacent hero and killed him with an Implosion attack dealing over 2K damage :) (I didn't even have growth there...)