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Militiamen - stunning - PROFIT
Landlords - double strike - double PROFIT
Crossbowmen are only useful if you have a unicorn horn bow. Otherwise, use archers.
Armored Knights - shield bash - PROFIT
Zealots - double strike - double PROFIT
Royal Griffins - infinite aerial strike - PROFIT
Battle Griffins - 1 pike attack for 3/4 damage - not PROFIT
Inquisitors - many, many buffing spells - PROFIT
Adept - dispel, punishing strike, removing positive spells from the enemy - simply owning in some cases
Paladins - immune to berserk, laying on of hands - PROFIT
R. Isabelle - under berserk, they will destroy half of their own army - not PROFIT, obvious PROFIT only against orcs.
Archangels - resurrection, consistent damage - PROFIT
Seraphs - under divine power, 75 damage from 1 unit + divine retribution - PROFIT
Algreid is not as useless as Lord claims.