If monsters guard more than one object, their strength will be influenced by the total importance of the objects they are guarding.
The strength of the monsters inhabiting each zone is indicated.
Weak or weak (k=0.5?)
Average or average (k=1)
Strong or strong (k=1.5?)
On the small map, in the starting respawn points and secondary locations, the monsters are of the average type, and in the treasure locations, they are of the strong type. I assume that 16 monarchs guarded a sword + dungeon with 5k opponent hero power in the treasure locations.
In general, it would be interesting to know the exact formula by which the generator calculates the number of monsters for guarding.