Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I repeat once again: it's the "Art of Strategy" map. It has spawning points for the first three tiers of creatures, meaning the creature growth will be the same as from a castle.
Druids and mages don't stand on mines there, so there's nothing to be afraid of. Dryads won't do much against archers under Winghael's command, especially if he's at least level 10. If you do decide to attack, losing 2 archers, I don't think, is a big deal.
Since when did dancers suddenly become cannon fodder? They are the main melee unit at this stage; fairies are the real cannon fodder. It's better for them to attack the fairies than the dancers. Tell me, what sane person would keep archers in the same unit? Divide those 28 archers into 4 stacks, and you'll be happy. And if you find Ilfina in the tavern, that's a huge bonus; her unicorn even saved me from Chaos.
Is getting one stat increased for every second level really that weak? With education, you'll get those 3 extra levels on top of the ones you spent leveling up education, plus additional stats. PROFIT!
Luck is a must-have, although sometimes it doesn't drop (as they say, shit happens)