37 злой_романтик (Blue, Dungeon, Miner, Miner) def 57 Hermit (Red, Inferno, Pyre, Nymussa) 216 mini nostalgia
We played in two sessions, the first about 10-11 hours, the second about 6-7 hours. I don’t have the strength to describe everything ;) What’s interesting is that in a bunch of treasure zones and Dragon Utopias I couldn’t find anything worthwhile in terms of magic, even though I scoured everywhere and shook so many Pandora’s Boxes. In one Dragon Utopia, it gave me a super-crystal ball and black marbles, Captain’s Necklace, and a chassis :D, although I didn’t know then how that crystal ball would help me in the final battle ;) No worthwhile magic, from the books—only water magic, and even that wasn’t upgraded :) In the end, in terms of combat, it was a complete flop, so I decided to put it on and rely on the shooters with the Golden Bow, although on the other hand, the hives were very pleasing—only 2 minimal, a bunch of maximum and near-maximum. In the end, I saved up 97 ducks for the final battle ;)
In the final battle, with roughly equal parameters, they, supported by 9 angels, 3 stacks of shooters with the Golden Bow, plus 12 guardians and 9 cats, withstood the attacks of 150+ demons, 47 ducks, 60+ gogs, 20+ pits, and small fry with a ballista (although this small fry and ballista gave me a couple of unpleasant minutes when upgraded flies bit my ducks and weakened them, and the ballista was killing an average of 12 elves at a time :smile29: )
But in the end, the angels, ducks, and shooters fulfilled their duty to the end and sent the hellish spawn to where they belong—the underworld. And the beautiful bracelets, taken from the vile nagas, prevented them from escaping :D
OUR SIDE WON!!!! HURRAY!!!!! :smile44:
Thank you, Vova, for a very interesting and tense game; I haven’t had one like that in a long time. The red ball really came in handy :)
Yes, that’s how it was. I’ll say right away that I can only blame myself here, not the generator. It’s only to blame for making both treasure zones swamps; I didn’t even open the third computer one. But let’s take it step by step. From the very beginning, everything seemed normal. On the respawn near the castle, an external dwelling of imps and dogs, I colored the dogs and even built it, not much money, but enough. I located where the swamp computer was and went toward it. The roads were slow. Pyre decided to expert Logistics first. Artillery only basic. I approached the fortress via slow roads, and in the castle there were already gnolls, lizards, snakes, and wyverns. Oh well... with basic artillery, I might not take it... Then, through what turned out to be shifted guards, enemy Conflux heroes ran up to my capital... I had to build a Citadel there, and Adelaide holed up in the castle; Pyre returned via the slow roads back... Adelaide killed one Conflux hero the next turn, the second ran back, and Green (the swamp player) pulled his entire army out of the castle. Pyre was one movement point short of reaching him—he was in the swamp. But next turn, he went deeper into the swamp, not back to the town. And I took the fortress on day 121. There’s a Citadel there, but not even a Town Hall. Trouble with money. Home on days 1-6 in the castle. Nymussa is sitting in the tavern; well, I need to make her the main hero. I brought some troops from the capital, took a hive of 6 wyverns, broke through the guard into the swamp computer’s swamp treasure zone, and sent in a scout; he found three hives behind very strong guards, and further on, the path was blocked by a horde of orcs. The scout Sarug spotted a Dragon Utopia from a vantage point in the same treasure zone. Pyre goes to the Conflux computer, finally kills the swamp hero. Kills the Conflux computer. On the third, Ninka with growth barely took three hives behind very strong guards, lost a lot. Learned Pathfinding, crawls through the swamp nimbly. On the fourth, a Dragon Utopia, in another swamp treasure zone—another three hives and one Dragon Utopia. The first gave only a Crown of the Supreme Mage and a Book of Fire as useful items, the rest was Admiral’s Hat and a Bag of Gold, but now I had money; and the second gave a Shield and a Cap of All, plus a Titan’s Helm. I also had a Club and a Chain Mail +5 to attack and spell power. Found a scroll with Implosion. I build GM5. In the last slot at the magic university in Conflux, I learned Air Magic, even though I had a Book of Fire. I thought long and hard, but still decided on Air... At the start of the fifth week, I gathered all my resources and went to the central treasure zone. I broke through two of the strongest heroes, but from the opponent’s side, the hero turned out to be much weaker for some reason. In the central treasure zone, I took a Dragon Utopia and a scroll with Town Portal. This turned out to be a huge super-treasure zone with 5 Dragon Utopias and many hives, although there was almost no path—the heroes stood close, but I didn’t explore it because the tavern showed that I had a stronger army and my parameters were much higher than the opponent’s. Fifty ducks and 150+ demons gave me confidence; I experted Air Magic, Implosion... Well, overall, I didn’t even doubt that I’d win the final battle. The opponent checked my army with a scout; I killed him with no losses and no magic. The Miner approached; he had a horde of wyverns and a group of angels; I thought it was nothing and didn’t even bother checking with a scout hero what and how many there were, especially since it was already late and I wanted to finish quickly and not put it off. I was so confident in victory that I didn’t even try to upgrade the wyverns and demons. I attacked immediately with my main hero and immediately regretted it, and then regretted it even more. There turned out to be... 97 wyverns! And 9 angels... Besides, the Miner had three stacks of shooters, which he immediately closed in Tactics, and as it turned out later, with the Golden Bow. The Miner’s combat parameters were slightly higher by 2 in total, but my magic was still much higher. And I immediately used one dragonfly to remove the retaliation from the wyverns, so I could then strike them with Mass Haste, demons, wyverns, and spawns. The round goes on; we shoot with shooters; the Miner isn’t using any magic; it’s my wyverns’ and demons’ turn to move (I had +3 to speed, by the way)... I try to open the book and then realize why the Miner wasn’t using any magic. He has the Sphere of Inhibition :( All my Hastes, Implosions, Berserks went to waste... Damn... The Miner’s three shooter stacks keep firing. Magogs are already dead. I moved forward, removed the retaliation from the wyverns with a second single dragonfly, and went ahead. The demons only killed 13 wyverns... not enough. Well, overall, the melee began, and Nymussa got it from the Miner right when she was counting on victory the most. The Shackles prevented me from buying out :( If I had checked the opponent’s main hero with a scout and found out how many troops there were and what the parameters, red ball, and shackles were, I would never have attacked and would have immediately, with expert Logistics, Pathfinding, Dimension Door, Boots of Speed, and Gloves of Swiftness, using well-placed scouts, run to the uncleared swamps or the central treasure zone to keep accumulating resources. Especially since the conditions for that were excellent. Many untaken hives were visible; I probably would have found something else good... But this overestimation of my own strength led to defeat...
Thanks for the game.