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#27
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I still think that there is an imbalance in the game, especially when it comes to the early and late game, although, when playing online with other strong players and watching how seasoned pro and amateur players perform in tournaments, I am sometimes surprised by how much depends on the upgrade strategy and the battle itself. The map on which the game takes place is also important. It happens that in the late game, the Warlock defeats the Necromancer, although this happens very rarely, but it still proves that any race can oppose any other. Undoubtedly, each race has its own advantages and disadvantages. It is simply necessary to approach the upgrade process individually, depending on the opponent, and also to anticipate what he will upgrade! The way the final battle is conducted is also important, the placement of troops, understanding your own and the enemy's initiative – the sequence of turns, the sequence of spells by the hero or countermeasures, etc.! CONCLUSION: "with smart and correct play, even the Warlock is the king of all races in the late game!". Now, regarding "Antimagic". I 100% agree with those who say that it is too strong. I'll explain, we could just as easily make "Subjugation" and "Berserk" (in Dark Magic) unremovable, but no, these spells are easily removed by "Dispel" or "Vampirism", tell me, where is the logic and balance? Now, to the essence of the topic. Like all fans of the series, I am looking forward to the sixth installment! As for the Necromancers in the new game, I would definitely like to see new units and special abilities for the undead, I would really like them to increase the unit upgrade tree. I would definitely like to see a 7th-level unit that is stronger than those wretched bone dragons, I would like new abilities and, accordingly, new ways to destroy the enemy!

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