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Do Orcs suffer in the late game? ))) lol))))))))) If you're complaining so much about anti-magic, maybe you should just strengthen your troops with shields, Phoenixes, elementals, or block them with a wall. Or is that not an option?)) If you let someone get 80 Paladins, of course, you're going to lose.
Dark magic is stronger and should be stronger than summoning magic. If there's anti-magic, the whole point of dark magic disappears. Or there should be a way (other than messengers and counterspells) to deal with anti-magic. For example, if it could be removed by dispelling, the issue would be resolved.
Added after 58 seconds Malder
And the fact that you're bragging about your super computer with 8GB of RAM and a 4-core processor – shove it deeper and be happy))
Thanks, buddy:D :D :D
Added after 4 minutes Malder
It's been known for a long time that Humans shouldn't be allowed to develop for too long.
:smile34: If you're playing on a map like mine, with one-way teleportation, they won't ask how long they can develop; they'll develop as much as they want, and in the process, they'll learn not only anti-magic but also Divine Vengeance, Vampirism, and gather 300 Paladins, or even 500. No, I've lost even against that with 2 Necropolis Castles. The problem is that playing as Necropolis is too difficult, and playing as Humans is too easy.:mad: :mad:
Added after 3 minutes valery
By the way, despite all the assurances, there is balance in the 5th game. The only difference is that each race has its own strategies, and some are geared towards the late game, while others are geared towards rushing.
This "orientation," as you put it, doesn't negate the imbalance because everyone should be equal, both in the late game and in rushing. But it turns out that on some maps, it's advantageous to play one race, and on others, another. This only spoils the interest in the game.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день