So, here are my first impressions... I'll keep you updated as I progress. The design is definitely interesting. I'm not a big fan of these kinds of Dungeons, but the surface... hmm... it's quite impressive. The objects are placed reasonably well, and the terrain is striking. The stones are laid out, and the trees grow where they should, not just anywhere. Overall, I'd give the environment a solid 4 out of 5.
I've just started the game, but I already have a question: Why are there only 4 quests in the first hut where you get quests? I thought there would be more. I started with the Demon and got quests for the Necromancer, Knight, Academy, and Ranger. It seems like an impossible quest... or maybe I haven't reached the part where the Demon can learn Counterstrike.
For example, one of the Orcs can learn Necromancy, and another can learn Gate, in addition to their own racial ability :)
There are more complex quests for other races, but with a more worthwhile reward. For example, for the Warlocks (I hope you'll notice this later) ;)
I've left 2 quest huts "empty" for now, but there will be quests there, and possibly quests for what's missing ;)
It's better for the Demon to upgrade the Silent Stalker - it's a very worthwhile bonus. Moreover, it's not a problem for the Demon to get logistics.
There are quests that are impossible to complete! But here, common sense comes into play. As you can see, the Demon cannot upgrade Counterstrike if it's not available at the start, which is understandable :)
Therefore, in the hut with level 1 quests, the Demon can only complete the "Silent Stalker" quest. (It is passable for all races, not just the Ranger)
P.S. There are quests on the map that are impossible for a specific race, but they can be completed by another race. So all quests are, in general, passable. You just need to understand whether it's worth taking a particular quest or not. That's why there's a choice when you receive a quest.