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Sylvan vs. Necropolis

#45
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Good job creating this thread. Your analysis shows that you are an experienced player, but I would like to point out that you need to develop Light magic differently: Righteous Fury, Secrets of Light, and Storm Wind. Let me explain: I take Druids just like you do; I think they are better, and with Secrets of Light, they will strike seven times instead of three! Let's move on. Necropolis: this is the only faction with three flying creatures (Vampires' teleport also qualifies as flight), and Storm Wind works perfectly against such creatures. Dragons will practically lose their speed, which they don't have much of anyway; this will also help against Vampires and Ghosts. However, +4 to Spell Power for Divine Strength and Stone Skin is questionable. I don't know about the subsequent tips, but I would do it this way. In addition to Light and Logistics, along with March of the Dead, it's good to take Elven Luck, Aura of Swiftness, and Forest Leader. Battle Cry will allow you to ignore the Banshee's Wail, and if you manage to get Retribution, it works great with artifacts that boost morale, and Magic of Swiftness will further increase your turn order