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I remember being taught in chess to find commonalities in different positions, but also to identify the differences in similar ones.
That is, there are positions that look different on the surface, but the principle of action and the game plan are the same.
And there are positions that are almost identical, but some nuance (a doubled pawn or unexchanged queens) drastically changes the method of play.
Chess is very complex.
In Heroes, it's the same. For example, I didn't like the CM (Chaos Magic) map type, but when I started playing on Balance, I began to compare these two templates, asking knowledgeable people. And gradually, I realized how to act on 2sm4d3, although, of course, my playing technique can hardly be called flawless :D