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Balance-2009

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#154
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numOne
Well, everyone has the right to their opinion. I remember trying to play 8mm6 twice, and both times I got, to put it mildly, my ass handed to me against the opponent's chocolate
Getting a bad roll can happen on any template. The question is whether there is anything to compensate with. On 8mm6, necessary objects can be in neighboring zones, can be in treasures, and as a last resort you can escape to the AI to recover. Plus you can rush, or you can rest after an encounter. So there isn't such a strong dependence on the starting respawn, a layout with a small central respawn and several roads is not much worse than a corner fat-farm, it's just that the gameplay strategy there is different.

But on Balance, the starting respawn is the main asset. Plus rare conserves. Rushing and resting after an encounter are limited by the presence of ГО, which is much harder to bypass than on SM.

Apparently, this is why the Polish rules are so strange — not taking external dwellings, not taking cons/hives, etc. The game there boils down to collecting money and finding a normal dad, which is more balanced, but terribly dull.
The conclusion is simple — if you don't want to, don't play. And why would you sign up for a tournament on a template you dislike?
Well, how was I supposed to know... I'm playing this template for the first time, I only briefly looked at it before. I won't do it again, of course.