I'm not allowed to use certain strategies in tournaments, so only Kirr and Shakti play against me. :)
In my opinion, Galtran = ban, Shakti = ban, as starting heroes. If they appear in the game, then they can be developed... So, I suggest we do the same with Mullich.
P.S. This doesn't apply to most of the changes proposed by Pasha (he mainly doesn't touch the gameplay, i.e., the balance) - although I would suggest (and I could suggest many things :)) - to only play with blue Goshans (and/or the player using Goshans has only one rest, and/or the player against Goshans can develop banned heroes and/or have some other bonuses). I could claim that my version is better because it doesn't "cut into the living" according to the principle - "the best remedy for dandruff is the guillotine." But I won't claim it :)- because I haven't thought everything through properly, haven't listened to all the pros and cons, haven't conducted a test tournament, etc...
And specifically regarding Shakti: for example, Ramp-Dungeon is a perfectly good pair; playing as Dungeon allows you to go for a wider range of good and bad outcomes (analyze the game statistics for specific cities in the season...). Yes, there are times when Shakti has an amazing setup, like 2-3 consecutive cons, but that's a bonus, relatively infrequent... So, you reduce Shakti, Goshans, who's next on the chopping block? :) This impoverishes the essence of the game, in my firm opinion.