Skip to content
#91
Auto-translated
Drakkosha
By the way, those demonesses, dryads, and swordsmen really annoyed me. It felt like the chance of missing them was at least 90%. Ancient vampires didn't dodge as much, but these three... Maybe in the next playthrough, I should fill all the slots with just animals? And who should I take as a companion then? >_>
The law of perversity... I remember, especially in Legend, the demonesses were a pain when I was playing with an army consisting entirely of dwarves. I even wanted to play with demonesses and cerberuses myself back then, but now I'm unlikely to take demons - they've reduced their ability to resurrect :(
As for swordsmen and guardsmen, it's a different story - anyone will miss them if less than half of the unit remains. It's annoying sometimes, but not as much - I had more problems with knights and paladins...
Drakkosha
Of the units, I also like the purple-eyed ones (I don't remember if they're beast or evil) with hypnosis. It's so satisfying when they charm the largest unit and bring it over to their side... Even if it's just for one turn - it's a small thing, but it's nice...
Exactly, they have three advantages right away: they're good archers, they have a sleep-inducing arrow (I wonder, can you put enemies of level 5 to sleep?), and, of course, hypnosis. It was especially fun in the battle with the demon in Dersu to charm the executioners and watch them hit each other about 5 times thanks to their ability :D
Drakkosha
I really dislike bronteros among the lizardmen. A unit that's hard to hit, slow but reliable. And if they dig in, they become a real killer.
I can't stand bronteros myself. I'll just lock those demonesses or shamans with magic shackles - and that's it, but these guys have mind resistance :mad: Luckily, their initiative is low, otherwise they would charge right away...

Statistics

Welcome our newest member: dodoD0D0