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Starting with identical armies turns the first week into a tedious and frustrating experience.
For example, the CM template is completely unplayable for me in TE.
2 - Monster specialists, now you mostly have to play as them.
- Honey, were you unfaithful to me?
- Only once.
- With whom?
- With a football team.
Compare the range of heroes you start with in TE to the range you start with in SoD. The difference is probably about twice as much.
As a result, mages have completely disappeared from the game.
2) Were they even there in the first place? (not counting Solmyr and his colleagues)
For Inferno, the only effective strategy is demonology.
RP-3 rules completely transform the game into something else. The general idea is that the games become very similar to each other. And that doesn't appeal to me at all.
Every time, there's a lot of information to think about. I don't think that years of playing CMs gives you even a semblance of this.
The only important plus for me in TE full is the ability to play with strong players.