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Eric, thank you once again for the warm welcome; as always, I expected nothing less.
The first game was funny—I didn't so much play with my Castle as I did commentate on Reaper's moves, since the same-day view (112) showed almost his entire castle, and he had no respawns, while I had 2 native heroes and a black market.
Meanwhile, to the left, Flash and Matrosoff were playing a magnificent game; everyone in the room "encouraged" Flash as best they could, since they had a terrible pace of 111 without changes... ))—for which he was awarded a certificate :D
Returning from lunch, the game was still going...
Started the second round with Eric
scorp (blue, Stronghold, Gurni, FB(Gretchin)) lose Eric (red, Tower, Nilla, FB(Sylvia)) 123
111 roads are slow, 5 heroes, two ГО (one on the road and one off-road) and between them on his respawn is a same-day view)), 2 paths
112 I bring in the army with the 2nd hero (swamp dweller) and break through 20-49 upgraded gargoyles, then 10-19 grands; I can't place birds, and the upgraded goblins are already 36
there is a passage to an adjacent native secondary dwelling off-road via 10-19 diamonds, but the cannon isn't upgraded, so we push further
113 I bring in 16 dogs and break through the grands, then rags for the orc external dwelling and get an advanced cannon; it's too far to go back, so I hit 20-49 ogres on a grass secondary dwelling—came out with 11 wolves and 3 goblin spears, then 20-49 upgraded monks ))
114 broke through a couple more level 1-2 blocks on the grass for the scout; there's potentially a passage to the castle, so I went toward the diamonds
117 finally reached them, broke through with 3 birds and goblin spears, saw the road and a red "basin" (hero) with an army, backed off slightly
building-wise: 1-3.5 in the citadel + orc external dwelling + legion underwear for orc growth
121 the reds didn't rush to meet me; I build a chain from the castle, trying to place Gurni so he isn't visible, but alas... there's a same-day view
122 I attack him and have to retreat with 1 bird, killing about 20 gremlins in the process
122 I trade all resources and buy up: birds aren't upgraded and there are only 4—that's what was missing
Grechkin stood closest and consequently became the boss on FB
43(without book): 36 orcs, 1+85 upgraded goblins, 2+2+2+18 upgraded wolves
Sylvia 3211: 10 mages, 100+ gremlins, 4 djinns, 1+1+19 gargoyles, 3 golems
the mistake was in the placement, since the striking stack of goblins stood higher and he moved first (+1 from Gretchin = speed for wolves), and when the goblins reached (no longer a full stack) they couldn't break through the cover of "caps" (helmets); I finished them with wolves, but there was no one left to put forward so they wouldn't shoot, and only 5 wolves remained)), then I bring orcs under direct fire and kill 5 out of 10 mages, but the remaining 10 gargoyles fly over and block my orcs, and then used them to take the retaliation; for melee it was a happy end. Next turn I buy back Gurni and try with 4 birds and a couple of goblin spears (and the cannon) to break 20-49 "pigs" for Pandora, but the attack is too small and that's it... my congratulations to Eric!
We went to Eric's place to relax; Eric went with Matroskin and brought Stinger, who almost left early... :D
In the morning everyone gathered for the draw; I'm playing against Yama-Dharma—another game where they looked at FB like it was the "Titanic" ))))))
scorp (blue, Dungeon, Shakti, Shakti) def Yama-Dharma (red, Rampart, Kir, Kir) 125
111 same-day view: minotaur external dwelling!!!—thought I'd get to it, and a medusa and troglodyte external dwelling, Dragon Utopia, a hive behind 20-49 upgraded earth elementals (freebie), and an army of 150 upgraded troglodytes. 3 roads: to the surface (20-49 upgraded gargoyles), to the secondary in the metro (native or Necromancer)
112 I break through 10-19 upgraded demons as if toward my own; there are 20-49 gogs for a +1 HP ring, and I don't want to fight them, let alone bypass—killed (140 troglodytes), then 20-49 elves ))
113—advanced tactics, so upgraded harpies and I break through the elves; Necromancer secondary, prison with native hero, but he was useless (no way to transfer them for upgrading), and a hive is visible behind 5-9 necro horses
114—zombie external dwelling and everything from the castle; I eat the hive +6 lares. From the army: 87 upgraded and 33 regular trogls; broke through the treasure zone guard, there's a hive behind 50-99 upgraded ogres—we go back (and can't let the scout in)
116—I take the minotaur external dwelling, scouts beat a chest for 10-19 air elementals, and break through to the surface via 40+ gargoyles whose morale dropped; at the exit is barbarian land and 20-49 upgraded wolves (didn't bother), a conserve (unprotected) is visible there
117 building: 1-4 in the fort, + mushroom ring + external dwellings: minotaurs, medusas, and troglodytes. Money: 1800!!! Shakti(8535) on harpies before the hive and a cloak +2/+2 spell/knowledge
121 50+ upgraded earth elementals for the hive and prison (perfect as meat), plus another 6 ducks
122 I break through the wolves and hit the conserve + 2 angels, next attack
Shakti 9567(without primer, expert tactics and basic sword): 2 angels, 150 upgraded troglodytes, 12 ducks, 6 minotaurs
Kir 4631: 10 upgraded unicorns, 17 grands, 1 silver pegasus, 1+50+cents, a pack of dwarves and 1 "pig"
Ducks stood blind for 3 rounds)), in the end there were 9 same-day units under bless, 18 cents and 6 grands. On my side: 2 angels, under 50 trogls, 6 minotaurs, 9 lares—I don't touch the elves but hit the unicorns with everyone; the last one had 20 HP left and retreated
And since the army wasn't complete (1 "pig"), there was apparently a trade at the market. Date 123 we go for the capital, 125 victory
Got quite a bit of adrenaline in that game, thanks to Vova!!!
4th round with Stinger; I had a feeling this would happen...
I drew first, so I decided to play strong castles, we drew ))
scorp (blue, Necromancer, Galtran, Galtran) lose Stinger (conf, random, Girdan/Kreg Hack) 133
2 respawns upon meeting, 2 for him and 1 for me, we started...
111 respawn in the metro, Dimmer + under 40 bones in the exchange and advanced scouting; only 4 heroes and two of them have +350 gold. Immediately a female dwarf by 20s (advanced necromancy and gave offense)
112 scouts beat sulfur and gold, and Gosha raised some bones and heads to the hive for 50-99 witches
113 8 ducks and 140 bones remain; Gosha is on 1 duck
114 scouts break through the portal from both sides, same-day view (treasure zone in the swamp, metro entrance, conf secondary), imp-maker; everything returns to Gosha. He gets stuck at the metro exit on 10-19 snipers; I didn't rush, but I should have, since I'd already seen everything and there was nothing good there
117 moves to nowhere, beating gold; building: 1,2,4-6 in the fort
122 crawl into the metro (treasure zone)
There is an angel external dwelling behind 5-9 ZD(6+2 gold), a horse external dwelling, 2 hives (one behind 80 upgraded pits, I have no mass magic), shield +12/-3
At the start of the third day I lose the capital; wanted to go into the swamp treasure zone with passfighting, but losing 1.5 days in the metro cost me the victory
On the same-day view I only managed to eat a conserve for 2 angels, and then there was a Dragon Utopia for 1CD with wings. FB: Kreg's mana is around 40; first round masslow, but taxi had already arrived for them; he had an explosion for 1200 (or about that), so I gave up the victory—otherwise, I would have fought even with masslow
Artem is as always top-notch!!!
P.S. I'll be training for the next qualifier (in a year); I hope the idea of holding such gatherings doesn't fade
Thank you all once again for participating in such an event!!!
The first game was funny—I didn't so much play with my Castle as I did commentate on Reaper's moves, since the same-day view (112) showed almost his entire castle, and he had no respawns, while I had 2 native heroes and a black market.
Meanwhile, to the left, Flash and Matrosoff were playing a magnificent game; everyone in the room "encouraged" Flash as best they could, since they had a terrible pace of 111 without changes... ))—for which he was awarded a certificate :D
Returning from lunch, the game was still going...
Started the second round with Eric
scorp (blue, Stronghold, Gurni, FB(Gretchin)) lose Eric (red, Tower, Nilla, FB(Sylvia)) 123
111 roads are slow, 5 heroes, two ГО (one on the road and one off-road) and between them on his respawn is a same-day view)), 2 paths
112 I bring in the army with the 2nd hero (swamp dweller) and break through 20-49 upgraded gargoyles, then 10-19 grands; I can't place birds, and the upgraded goblins are already 36
there is a passage to an adjacent native secondary dwelling off-road via 10-19 diamonds, but the cannon isn't upgraded, so we push further
113 I bring in 16 dogs and break through the grands, then rags for the orc external dwelling and get an advanced cannon; it's too far to go back, so I hit 20-49 ogres on a grass secondary dwelling—came out with 11 wolves and 3 goblin spears, then 20-49 upgraded monks ))
114 broke through a couple more level 1-2 blocks on the grass for the scout; there's potentially a passage to the castle, so I went toward the diamonds
117 finally reached them, broke through with 3 birds and goblin spears, saw the road and a red "basin" (hero) with an army, backed off slightly
building-wise: 1-3.5 in the citadel + orc external dwelling + legion underwear for orc growth
121 the reds didn't rush to meet me; I build a chain from the castle, trying to place Gurni so he isn't visible, but alas... there's a same-day view
122 I attack him and have to retreat with 1 bird, killing about 20 gremlins in the process
122 I trade all resources and buy up: birds aren't upgraded and there are only 4—that's what was missing
Grechkin stood closest and consequently became the boss on FB
43(without book): 36 orcs, 1+85 upgraded goblins, 2+2+2+18 upgraded wolves
Sylvia 3211: 10 mages, 100+ gremlins, 4 djinns, 1+1+19 gargoyles, 3 golems
the mistake was in the placement, since the striking stack of goblins stood higher and he moved first (+1 from Gretchin = speed for wolves), and when the goblins reached (no longer a full stack) they couldn't break through the cover of "caps" (helmets); I finished them with wolves, but there was no one left to put forward so they wouldn't shoot, and only 5 wolves remained)), then I bring orcs under direct fire and kill 5 out of 10 mages, but the remaining 10 gargoyles fly over and block my orcs, and then used them to take the retaliation; for melee it was a happy end. Next turn I buy back Gurni and try with 4 birds and a couple of goblin spears (and the cannon) to break 20-49 "pigs" for Pandora, but the attack is too small and that's it... my congratulations to Eric!
We went to Eric's place to relax; Eric went with Matroskin and brought Stinger, who almost left early... :D
In the morning everyone gathered for the draw; I'm playing against Yama-Dharma—another game where they looked at FB like it was the "Titanic" ))))))
scorp (blue, Dungeon, Shakti, Shakti) def Yama-Dharma (red, Rampart, Kir, Kir) 125
111 same-day view: minotaur external dwelling!!!—thought I'd get to it, and a medusa and troglodyte external dwelling, Dragon Utopia, a hive behind 20-49 upgraded earth elementals (freebie), and an army of 150 upgraded troglodytes. 3 roads: to the surface (20-49 upgraded gargoyles), to the secondary in the metro (native or Necromancer)
112 I break through 10-19 upgraded demons as if toward my own; there are 20-49 gogs for a +1 HP ring, and I don't want to fight them, let alone bypass—killed (140 troglodytes), then 20-49 elves ))
113—advanced tactics, so upgraded harpies and I break through the elves; Necromancer secondary, prison with native hero, but he was useless (no way to transfer them for upgrading), and a hive is visible behind 5-9 necro horses
114—zombie external dwelling and everything from the castle; I eat the hive +6 lares. From the army: 87 upgraded and 33 regular trogls; broke through the treasure zone guard, there's a hive behind 50-99 upgraded ogres—we go back (and can't let the scout in)
116—I take the minotaur external dwelling, scouts beat a chest for 10-19 air elementals, and break through to the surface via 40+ gargoyles whose morale dropped; at the exit is barbarian land and 20-49 upgraded wolves (didn't bother), a conserve (unprotected) is visible there
117 building: 1-4 in the fort, + mushroom ring + external dwellings: minotaurs, medusas, and troglodytes. Money: 1800!!! Shakti(8535) on harpies before the hive and a cloak +2/+2 spell/knowledge
121 50+ upgraded earth elementals for the hive and prison (perfect as meat), plus another 6 ducks
122 I break through the wolves and hit the conserve + 2 angels, next attack
Shakti 9567(without primer, expert tactics and basic sword): 2 angels, 150 upgraded troglodytes, 12 ducks, 6 minotaurs
Kir 4631: 10 upgraded unicorns, 17 grands, 1 silver pegasus, 1+50+cents, a pack of dwarves and 1 "pig"
Ducks stood blind for 3 rounds)), in the end there were 9 same-day units under bless, 18 cents and 6 grands. On my side: 2 angels, under 50 trogls, 6 minotaurs, 9 lares—I don't touch the elves but hit the unicorns with everyone; the last one had 20 HP left and retreated
And since the army wasn't complete (1 "pig"), there was apparently a trade at the market. Date 123 we go for the capital, 125 victory
Got quite a bit of adrenaline in that game, thanks to Vova!!!
4th round with Stinger; I had a feeling this would happen...
I drew first, so I decided to play strong castles, we drew ))
scorp (blue, Necromancer, Galtran, Galtran) lose Stinger (conf, random, Girdan/Kreg Hack) 133
2 respawns upon meeting, 2 for him and 1 for me, we started...
111 respawn in the metro, Dimmer + under 40 bones in the exchange and advanced scouting; only 4 heroes and two of them have +350 gold. Immediately a female dwarf by 20s (advanced necromancy and gave offense)
112 scouts beat sulfur and gold, and Gosha raised some bones and heads to the hive for 50-99 witches
113 8 ducks and 140 bones remain; Gosha is on 1 duck
114 scouts break through the portal from both sides, same-day view (treasure zone in the swamp, metro entrance, conf secondary), imp-maker; everything returns to Gosha. He gets stuck at the metro exit on 10-19 snipers; I didn't rush, but I should have, since I'd already seen everything and there was nothing good there
117 moves to nowhere, beating gold; building: 1,2,4-6 in the fort
122 crawl into the metro (treasure zone)
There is an angel external dwelling behind 5-9 ZD(6+2 gold), a horse external dwelling, 2 hives (one behind 80 upgraded pits, I have no mass magic), shield +12/-3
At the start of the third day I lose the capital; wanted to go into the swamp treasure zone with passfighting, but losing 1.5 days in the metro cost me the victory
On the same-day view I only managed to eat a conserve for 2 angels, and then there was a Dragon Utopia for 1CD with wings. FB: Kreg's mana is around 40; first round masslow, but taxi had already arrived for them; he had an explosion for 1200 (or about that), so I gave up the victory—otherwise, I would have fought even with masslow
Artem is as always top-notch!!!
P.S. I'll be training for the next qualifier (in a year); I hope the idea of holding such gatherings doesn't fade
Thank you all once again for participating in such an event!!!