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#74
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Eric, thank you once again for the warm welcome; as always, I expected nothing less.

The first game was funny—I didn't so much play with my Castle as I did commentate on Reaper's moves, since the same-day view (112) showed almost his entire castle, and he had no respawns, while I had 2 native heroes and a black market.
Meanwhile, to the left, Flash and Matrosoff were playing a magnificent game; everyone in the room "encouraged" Flash as best they could, since they had a terrible pace of 111 without changes... ))—for which he was awarded a certificate :D

Returning from lunch, the game was still going...
Started the second round with Eric

scorp (blue, Stronghold, Gurni, FB(Gretchin)) lose Eric (red, Tower, Nilla, FB(Sylvia)) 123

111 roads are slow, 5 heroes, two ГО (one on the road and one off-road) and between them on his respawn is a same-day view)), 2 paths
112 I bring in the army with the 2nd hero (swamp dweller) and break through 20-49 upgraded gargoyles, then 10-19 grands; I can't place birds, and the upgraded goblins are already 36
there is a passage to an adjacent native secondary dwelling off-road via 10-19 diamonds, but the cannon isn't upgraded, so we push further
113 I bring in 16 dogs and break through the grands, then rags for the orc external dwelling and get an advanced cannon; it's too far to go back, so I hit 20-49 ogres on a grass secondary dwelling—came out with 11 wolves and 3 goblin spears, then 20-49 upgraded monks ))
114 broke through a couple more level 1-2 blocks on the grass for the scout; there's potentially a passage to the castle, so I went toward the diamonds
117 finally reached them, broke through with 3 birds and goblin spears, saw the road and a red "basin" (hero) with an army, backed off slightly
building-wise: 1-3.5 in the citadel + orc external dwelling + legion underwear for orc growth
121 the reds didn't rush to meet me; I build a chain from the castle, trying to place Gurni so he isn't visible, but alas... there's a same-day view
122 I attack him and have to retreat with 1 bird, killing about 20 gremlins in the process
122 I trade all resources and buy up: birds aren't upgraded and there are only 4—that's what was missing
Grechkin stood closest and consequently became the boss on FB
43(without book): 36 orcs, 1+85 upgraded goblins, 2+2+2+18 upgraded wolves
Sylvia 3211: 10 mages, 100+ gremlins, 4 djinns, 1+1+19 gargoyles, 3 golems
the mistake was in the placement, since the striking stack of goblins stood higher and he moved first (+1 from Gretchin = speed for wolves), and when the goblins reached (no longer a full stack) they couldn't break through the cover of "caps" (helmets); I finished them with wolves, but there was no one left to put forward so they wouldn't shoot, and only 5 wolves remained)), then I bring orcs under direct fire and kill 5 out of 10 mages, but the remaining 10 gargoyles fly over and block my orcs, and then used them to take the retaliation; for melee it was a happy end. Next turn I buy back Gurni and try with 4 birds and a couple of goblin spears (and the cannon) to break 20-49 "pigs" for Pandora, but the attack is too small and that's it... my congratulations to Eric!

We went to Eric's place to relax; Eric went with Matroskin and brought Stinger, who almost left early... :D

In the morning everyone gathered for the draw; I'm playing against Yama-Dharma—another game where they looked at FB like it was the "Titanic" ))))))

scorp (blue, Dungeon, Shakti, Shakti) def Yama-Dharma (red, Rampart, Kir, Kir) 125

111 same-day view: minotaur external dwelling!!!—thought I'd get to it, and a medusa and troglodyte external dwelling, Dragon Utopia, a hive behind 20-49 upgraded earth elementals (freebie), and an army of 150 upgraded troglodytes. 3 roads: to the surface (20-49 upgraded gargoyles), to the secondary in the metro (native or Necromancer)
112 I break through 10-19 upgraded demons as if toward my own; there are 20-49 gogs for a +1 HP ring, and I don't want to fight them, let alone bypass—killed (140 troglodytes), then 20-49 elves ))
113—advanced tactics, so upgraded harpies and I break through the elves; Necromancer secondary, prison with native hero, but he was useless (no way to transfer them for upgrading), and a hive is visible behind 5-9 necro horses
114—zombie external dwelling and everything from the castle; I eat the hive +6 lares. From the army: 87 upgraded and 33 regular trogls; broke through the treasure zone guard, there's a hive behind 50-99 upgraded ogres—we go back (and can't let the scout in)
116—I take the minotaur external dwelling, scouts beat a chest for 10-19 air elementals, and break through to the surface via 40+ gargoyles whose morale dropped; at the exit is barbarian land and 20-49 upgraded wolves (didn't bother), a conserve (unprotected) is visible there
117 building: 1-4 in the fort, + mushroom ring + external dwellings: minotaurs, medusas, and troglodytes. Money: 1800!!! Shakti(8535) on harpies before the hive and a cloak +2/+2 spell/knowledge
121 50+ upgraded earth elementals for the hive and prison (perfect as meat), plus another 6 ducks
122 I break through the wolves and hit the conserve + 2 angels, next attack

Shakti 9567(without primer, expert tactics and basic sword): 2 angels, 150 upgraded troglodytes, 12 ducks, 6 minotaurs

Kir 4631: 10 upgraded unicorns, 17 grands, 1 silver pegasus, 1+50+cents, a pack of dwarves and 1 "pig"

Ducks stood blind for 3 rounds)), in the end there were 9 same-day units under bless, 18 cents and 6 grands. On my side: 2 angels, under 50 trogls, 6 minotaurs, 9 lares—I don't touch the elves but hit the unicorns with everyone; the last one had 20 HP left and retreated

And since the army wasn't complete (1 "pig"), there was apparently a trade at the market. Date 123 we go for the capital, 125 victory

Got quite a bit of adrenaline in that game, thanks to Vova!!!

4th round with Stinger; I had a feeling this would happen...
I drew first, so I decided to play strong castles, we drew ))

scorp (blue, Necromancer, Galtran, Galtran) lose Stinger (conf, random, Girdan/Kreg Hack) 133

2 respawns upon meeting, 2 for him and 1 for me, we started...

111 respawn in the metro, Dimmer + under 40 bones in the exchange and advanced scouting; only 4 heroes and two of them have +350 gold. Immediately a female dwarf by 20s (advanced necromancy and gave offense)
112 scouts beat sulfur and gold, and Gosha raised some bones and heads to the hive for 50-99 witches
113 8 ducks and 140 bones remain; Gosha is on 1 duck
114 scouts break through the portal from both sides, same-day view (treasure zone in the swamp, metro entrance, conf secondary), imp-maker; everything returns to Gosha. He gets stuck at the metro exit on 10-19 snipers; I didn't rush, but I should have, since I'd already seen everything and there was nothing good there
117 moves to nowhere, beating gold; building: 1,2,4-6 in the fort
122 crawl into the metro (treasure zone)
There is an angel external dwelling behind 5-9 ZD(6+2 gold), a horse external dwelling, 2 hives (one behind 80 upgraded pits, I have no mass magic), shield +12/-3
At the start of the third day I lose the capital; wanted to go into the swamp treasure zone with passfighting, but losing 1.5 days in the metro cost me the victory
On the same-day view I only managed to eat a conserve for 2 angels, and then there was a Dragon Utopia for 1CD with wings. FB: Kreg's mana is around 40; first round masslow, but taxi had already arrived for them; he had an explosion for 1200 (or about that), so I gave up the victory—otherwise, I would have fought even with masslow

Artem is as always top-notch!!!

P.S. I'll be training for the next qualifier (in a year); I hope the idea of holding such gatherings doesn't fade

Thank you all once again for participating in such an event!!!

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