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#244
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Forrest (Humans, Dungeon) def. Oelm (Humans, Inferno) tc3, SoD Took +2 speed terrain. Offense defense. Mana surge, slow, boots, tactics. From the castle: knights, cruisers, archers. From the dungeon: Black Dragons, mines, cats, 29 medusas. On the other side, the same, but with water and +1 attack instead of slow. Goats, Davids, Efreet, 38 dogs, archers, knights, cruisers. Round 1. Everyone is waiting. I gradually build a dwelling for the archers, but the opponent's knights can't resist and are tempted to attack, destroying 8 of my knights. I use Shield, knights attack knights, cats attack knights. There's some damage. Efreet attack archers, -2. I decide to slow down the devils so that the archers don't take too much damage, and then they can finish them off without retaliation. Black Dragons -2 devils. Devils -1 archer. Archers -3 devils. Then, a very precise resurrection of 5 devils. Round 2. I have an idea to focus on the devils, but there's a resistance buff on three stacks (devils, knights, and efreet). Using Slow gives the opponent a chance to strike (with a focus on the Black Dragons, -4). I like this situation. After the attack, I have the initiative. I move the Black Dragons, attacking the remaining knights, leaving the goats and cruisers out of this round. Waiting with cats and knights. Cruisers attack. Hoping that the rearrangement will give them a chance to attack in the third round. Cats attack cruisers. Knights kill 5 knights. Before that, archers reduced the knights to 18. Round 3. The opponent waits with archers. I try to slow again, resistance #2 (archers, devils, and dogs). The plan was for archers to attack cruisers, and 5 Black Dragons to go through the cruisers and attack the devils. But there's a strange wait with the devils. Now I have a plan: kill the dogs and attack with everyone. But the dogs will die quickly, either from mines or cruisers, so they won't be able to reach. I wait with archers. The Black Dragons still attack the cruisers. Cats attack dogs (paralyze), knights attack cruisers. Cruisers kill dogs. Mines wait. (It's important that they don't reach, but the inaccuracy might allow them to attack). Then, the focus shifts to the cats - they fall. Paralyzing the efreet. But now the mines reach the cats' position. The opponent blinds the archers. The mines kill all the cruisers. (The medusas peacefully shoot from the side, taking down an efreet in one round). Archers and devils attack the Black Dragons from the wait, leaving only one. Round 4. His archers (9) attack cruisers (-24). I think this is a mistake. 10 devils attack the weakened Black Dragon with 170 HP. I should have focused on the mines instead. The opponent also attacks the cruisers with efreet. Now we have the initiative. On the other side, only 60 goats didn't move, but we have a series of attacks: archers (7 after the cure), 18 knights, and 40 mines. So I do that. Of course, the focus is on the devils. Knights, archers, and mines attack (minus 8). I think the job is done and cast only the most reliable spell. Goats attack cruisers, leaving 15. I move them. Round 5. An attempt to attack my archers, but there's not enough power. My archers finish off the devils. Then, a blind on the mines, but I heal, reducing the goats to 25. (The mines are still on the board, consisting of 40 units). Round 6. Finally, I try to focus on the archers, mines attack, -2. Then, bolts follow (but the slow is 4). In the end, after destroying everyone, we have 20 mines, 29 medusas, 10 cruisers, and a knight with a ballista. Thank you for the battle.

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