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Posts from TC3 League. Regular Season.

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In reply to Oelm
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#243
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Oelm
Oelm (random, Conflux, Inferno) def Erdeme (random, Tower, Dungeon)

Water, attack, defense, melee. From the other side, a Level 5 Spell without Tactics, plus a wrong buy, so it was a massacre. I immediately sent Dragons against Archmages, Devils against Titans. He cast Oil on me - 2 resists - Phoenixes and Efreets:smile07:
A Blind in the eye. The Titans were blocked. The next round, Lightning Bolt into the cart, Efreets into Titans. Erdeme dispelled the eyes. In the 3rd round, from the other side a Shield, I dispelled, reached with all my stacks and started a meat grinder. In the 4th round, Mass Bless and finish off, the Dragon survives with 100 HP, dying last.

Thanks.

I confirm, I bought wrong: Titans, Manticores, Archmages, Eyes, Black Dragons, only 5 Nagas total, didn't have enough money for more. I took Sniper's Bow, Archery, Earth and Anti-Berserk (forgot about Tactics), positioned myself incorrectly and got my ass kicked. Thanks for the game! I demand a rematch! :)
Человек человеку - друг!
In reply to Erdem
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#244
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Forrest (Humans, Dungeon) def. Oelm (Humans, Inferno) tc3, SoD Took +2 speed terrain. Offense defense. Mana surge, slow, boots, tactics. From the castle: knights, cruisers, archers. From the dungeon: Black Dragons, mines, cats, 29 medusas. On the other side, the same, but with water and +1 attack instead of slow. Goats, Davids, Efreet, 38 dogs, archers, knights, cruisers. Round 1. Everyone is waiting. I gradually build a dwelling for the archers, but the opponent's knights can't resist and are tempted to attack, destroying 8 of my knights. I use Shield, knights attack knights, cats attack knights. There's some damage. Efreet attack archers, -2. I decide to slow down the devils so that the archers don't take too much damage, and then they can finish them off without retaliation. Black Dragons -2 devils. Devils -1 archer. Archers -3 devils. Then, a very precise resurrection of 5 devils. Round 2. I have an idea to focus on the devils, but there's a resistance buff on three stacks (devils, knights, and efreet). Using Slow gives the opponent a chance to strike (with a focus on the Black Dragons, -4). I like this situation. After the attack, I have the initiative. I move the Black Dragons, attacking the remaining knights, leaving the goats and cruisers out of this round. Waiting with cats and knights. Cruisers attack. Hoping that the rearrangement will give them a chance to attack in the third round. Cats attack cruisers. Knights kill 5 knights. Before that, archers reduced the knights to 18. Round 3. The opponent waits with archers. I try to slow again, resistance #2 (archers, devils, and dogs). The plan was for archers to attack cruisers, and 5 Black Dragons to go through the cruisers and attack the devils. But there's a strange wait with the devils. Now I have a plan: kill the dogs and attack with everyone. But the dogs will die quickly, either from mines or cruisers, so they won't be able to reach. I wait with archers. The Black Dragons still attack the cruisers. Cats attack dogs (paralyze), knights attack cruisers. Cruisers kill dogs. Mines wait. (It's important that they don't reach, but the inaccuracy might allow them to attack). Then, the focus shifts to the cats - they fall. Paralyzing the efreet. But now the mines reach the cats' position. The opponent blinds the archers. The mines kill all the cruisers. (The medusas peacefully shoot from the side, taking down an efreet in one round). Archers and devils attack the Black Dragons from the wait, leaving only one. Round 4. His archers (9) attack cruisers (-24). I think this is a mistake. 10 devils attack the weakened Black Dragon with 170 HP. I should have focused on the mines instead. The opponent also attacks the cruisers with efreet. Now we have the initiative. On the other side, only 60 goats didn't move, but we have a series of attacks: archers (7 after the cure), 18 knights, and 40 mines. So I do that. Of course, the focus is on the devils. Knights, archers, and mines attack (minus 8). I think the job is done and cast only the most reliable spell. Goats attack cruisers, leaving 15. I move them. Round 5. An attempt to attack my archers, but there's not enough power. My archers finish off the devils. Then, a blind on the mines, but I heal, reducing the goats to 25. (The mines are still on the board, consisting of 40 units). Round 6. Finally, I try to focus on the archers, mines attack, -2. Then, bolts follow (but the slow is 4). In the end, after destroying everyone, we have 20 mines, 29 medusas, 10 cruisers, and a knight with a ballista. Thank you for the battle.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

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#245
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In my opinion, trying to defeat Dungeon with Inferno is almost a losing strategy, especially against Fortress.
Всем удачи ! И Морали !
In reply to Wlk777
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#246
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Wow, great report. Forrest (Humans, Dungeon) def. Oelm (Humans, Inferno) tc3, Shades of Darkness Confirmed. There was a chance to write about a mirror match, but it didn't seem too interesting. So, it turned out to be a brawl. In the first round, I moved the knights, hoping that the devils' attack on the archers would work. By the 3rd round, I was happy with the situation, but then I got distracted and messed up with the weight and the casting. Although it was worth trying, the situation was really unclear and tense. In the 4th round, with the Minotaurs, I just freaked out and made a mess. After that, it was just a matter of him realizing his advantage. Forrest, as always, played at a high level. He lacked concentration in the middle of the game, and he was too optimistic about the situation. By "goats," I mean demons, not pits. Forrest's purchase of 29 Medusas is a good move in this situation.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#247
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Oelm
Wow, great report.

Forrest (Haven, Dungeon) def Oelm (Haven, Inferno) tc3, Shades of Darkness

I confirm...
Come on, join the fun – I promise it will be interesting too.
In reply to PReDS
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#248
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Oelm (random, swamp, Castle) def Erdem (random, Tower, swamp) Played with off, diff, air, melee. A series of mistakes by the opponent (not taking armor, poor shopping) allowed me to win before the battle even started :D. Thank you.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#249
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Oelm
Oelm (random, swamp, castle) def Erdem (random, tower, swamp)

Played with off, diff, air, melee.

A series of mistakes by the opponent (not taking armor, poor shopping) allowed me to win before the battle even started:D
Thank you.

That happened. I took Titans, Nagas, Gorgons, Vassals, Hydras, 6+6 Djinns. +2 to speed, water, anti-berserk (as it turned out, for no reason), attack. The rest is self-explanatory... :smile33: Thank you for the game! :)
Человек человеку - друг!
In reply to Volodymyr
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#250
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Volodymyr
Just a reminder, in case of unfinished matches, technical losses will be assigned. The player with fewer actual games played will have priority in receiving the technical loss, as we won't spend too much time figuring it out or waiting for anyone.

Please,
Group A:
gen, Piterius, CaMiKaDzE, Dirty_Player, Neoandy

Group B:
Oelm, KobRa_RR, Disander, geroj, AYMAN

Decide whether you will finish your matches and compete for a spot in the next round. If not, there's no point in the others waiting for you. I will assign technical losses and we will move on.
More than two weeks have passed since this post, and some have responded; we will sort it out. Those who remain silent will receive technical losses.

Group A:
gen - considered to have not started in the tournament.
CaMiKaDzE - all those who haven't played against him will receive technical losses.

Group B:
KobRa_RR, Disander, geroj, AYMAN - all those who haven't played against them will receive technical losses.
Soroka - has not started yet.

I have updated the table.

Questions and suggestions are welcome :)
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#251
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I suggest excluding players who have played less than half of the actual games in the tournament and annulling all results with their participation.
Всем удачи ! И Морали !
In reply to Wlk777
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#252
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Wlk777
I suggest excluding players who have played less than half of the actual games in the tournament and annulling all results with their participation.
I support this!!!:D
In reply to Dirty_Player
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#253
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Say Yes! to disconnections:D :D
Земля нуля.
Все в ней нулево и кукольно.
In reply to Wlk777
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#254
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Wlk777
I suggest excluding players who have played less than half of the actual games in the tournament and annulling all results with their participation.
Why only half? Why not 9/10, for example?
In reply to Volodymyr
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#255
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Volodymyr
Why only half? Why not 9/10, for example?:)
Actually, he made a very insightful point about half of the games. This is applied in many competitions. And the threshold is set at exactly 50%.
In reply to Dirty_Player
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#256
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Dirty_Player
Actually, he made very insightful comments about half of the games. This is applied in many competitions. And the threshold is set at exactly 50%.
Kostya, please explain to me how this can be applied in our case? :)
In reply to Volodymyr
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#257
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Volodymyr
Kostya, please explain to me how this can be applied in our case? :)
Easy! Just 18 games. Whoever has played fewer than 9 games should be eliminated. That's it.

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