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General discussion about Heroes of Might and Magic II.
... [II Defensive Moat The defensive moat serves as an obstacle for infantry units and takes them two turns to cross, meaning that to cross the moat, a unit must first enter it (this applies to units on both sides). Unlike the third part, while inside the moat, units do not take any damage or receive any penalties to their stats. In order for infantry units to be able to enter the castle without crossing the moat, you need to either force the enemy infantry unit to open the gates, use the Teleport spell, or wait for them to be destroyed by a catapult.
I will write more about the gates later and separately. ....
Actually, the defense of a unit standing in the moat is reduced by 3. This is not visible in the stats, but it can be easily tracked by the damage dealt by the same towers. Therefore, blocking an attacking unit in the moat is often a useful tactic when defending.