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"Fathers and Sons"

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#47
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Neoandy
112.
Blue loses Centaurs on Dendroid Guards that turned out not to be on grass. I take 7 basic Elves into the army, although I prefer to upgrade either them or the Centaurs, a stack of Centaurs and single Imps, and clear all Dendroid Guards with many morale procs on the latter, losing only the single Imps.
Saving and upgrading the Centaurs along with building Dendroid Guards might allow taking a minimal Griffin Conservatory in the first week. Kyrre camps with Dwarves and Gogs.
The loss of Centaurs was caused by Dendroid Guard morale on late turns when some of the survivors finally reached the Elves... I almost never upgrade Centaurs (maybe that's wrong) but I don't see the point... At most, upgrade the Elves and go for Castle on week 1-6... otherwise there's no time... Sometimes it's better to build a Marketplace to exchange resources when you're short on Castle or units.

Added after 1 minute
Neoandy
113. Kyrre continues, having Pegasi, upgraded Elves and Centaurs - to run around with Dwarves and Gogs that aren't used in battles. The scout heroes also camp wherever, I would have moved everyone to Pegasi, especially since no fights with shooters that could be blocked by Pegasi were expected.
Honestly, I relaxed a bit and set up the hero chain incorrectly, so they were always a full turn late... That's definitely a gross mistake...

Added after 3 minutes
Neoandy

114. After a long journey, Kyrre didn't commit against the Lizardmen, having 5 Pegasi, 4 Gogs, 8 Dwarves, 30 Centaurs, and 7 Elves in the army. Three dozen Lizardmen (50 can't guard 2 resources) yielded the path with a loss of only 4 Gogs. + I would have scouted the Dwarf Cottage for 20+ thugs, who aren't very afraid of morale. And the Dwarf Cottage turned out to have 15 Dwarves each, also takable and necessary, especially if I had all 56 Centaurs.
I don't know the theory well regarding how many Lizardmen there could have been.. But I've already lost several times by underestimating the troop count.. I could have attacked and expected to lose about 2-4 Elves + Gogs and a few Centaurs... Wrong decision...

Added after 1 minute
Neoandy
115. Cleaning up the Inferno respawn where possible, the secondary hero still hasn't been picked up, Kyrre ran around as a scout and is still level 4.
Yes, there are too many mistakes... :) because of those Lizardmen, I ended up not achieving much..

Added after 2 minutes
Neoandy

116. Apparently realizing the delay, Kyrre hits a horde of Dwarves on grass - here I would have thought twice whether it's worth it. By the way, important template knowledge elements - the cave on your home respawn is a passage to the opponent's secondary, not to the treasury. Passages to the treasury are only from secondaries.
Well, that's debatable.. I usually go to the treasure zone through the underground like that, and there's usually a guard right there, which the reveal showed (that's why I wrote treasure zone)

Added after 2 minutes
Neoandy
122 - I would have sent Monere to take the minimal Griffin Conservatory (with 6 horses + throw something for distraction - no need to risk Elves, though there's no risk), and topped up Kyrre's mana and took the Naga Bank + Griffin Conservatory.
I didn't check how Monere or another scout hero would take it, but I figured there might be some losses, even if small, and Kyrre needs some leveling up too

Added after 4 minutes
Neoandy
123 - the Naga Bank isn't even scouted. Kyrre is stuck with 1 Angel on Inferno.
I wasn't playing against you, for example, and the plan was 100% clear - take the Angels and go for a rush.. especially since the opponent had already lost 3 times and they were reloading autosaves.. If I were playing against a strong opponent.. I would have taken the Naga Bank for the gold.. for development or maybe a ransom, but here I didn't even look its way. Kyrre is stuck on Inferno - warming up on the ashes :) - she's just returning after picking up that 1 Angel.. that is, a conclusion from the previous "mistake"

Added after 59 seconds
Neoandy
124 - the Naga Bank still hasn't been scouted.
see above :)

Added after 49 seconds
Neoandy
125 - took a tier-3 Griffin Conservatory, a correct move to take the Medusa Hovel with a scout hero on 4 Angels. If Kyrre now passes by the bank - I wash my hands of it :).
see above :)

Added after 3 minutes
Neoandy
126 - passed by it and headed to a well for no reason, towards the border of already scouted secondaries, when there's a Conflux teleport to the treasure zone.
The plan was to go for a late-game rush, and regarding the teleport to the treasure zone, the passage to the right was also scouted into the treasure zone.. where there's a University +2 to everything, and a Utopia is visible, and Pandora's Boxes, and... And if I had done as you say... I would have given the opponent a chance to win... The reveal showed that he had a passage to a normal treasure zone with Hives and artifacts. Here it was 100% necessary to go on the attack....

Added after 3 minutes
;)
Neoandy

Summing up, I would note that more attention needs to be paid to hero movements in order to optimize the game's pace.
If I had a normal connection with you, I would have suggested a small tournament with you, best of 3, you in the role of "father" but without a revealed map.. and we'd see if I could snatch even 1 victory with my primitive playstyle and clumsy hero movements :)))
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.