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The interesting part of the game is interacting with your opponent, not clearing out neutral creatures.
So far, of all the templates I've played, Spider is the most conducive to interaction – on the one hand, it's easy to meet, and on the other hand, an unsuccessful battle doesn't automatically lead to defeat – because there's somewhere to retreat, and the opponent loses tempo by pursuing and taking castles. This leads to several waves of combat.
Added 20 minutes later
In my opinion, in a tournament (especially one as specific as this), it's not a good idea to experiment with templates.
Let's stick to the rules and play on the templates that the organizer has proposed. As an alternative, we could run the templates from the first 4 rounds in a second round during the remaining 4 rounds, so to speak, to solidify at least a couple of new templates... especially since some people didn't even play them in the first rounds :smile43: