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Should we ban the Griffin Conservatory and the Hive of Serpents?
I completely agree with the previous opinions that:
- for balancing the game, please provide fixes and avoid making them random; randomness is randomness.
- to balance the final battles, where angels and wyverns decide the outcome (by the way, this also applies to stats and other artifacts - for example, the Red Orb and the Cursed Armor + the Sniper's Bow for the tower will stop the enthusiasm of many collectors) - please use Town Capture 3 (TC3) - there are ONLY native troops, except for the random resurrection.
But no one has added another point. 3-5 angels from an opponent on the second week are not so critical, unless he rushes with them on day 121. In my time, it was impossible to rush the Paladin; I would come to him on day 122 with a fully stocked conf, but due to knowledge of the pattern and level of play, and mental stability in the face of such visits (he didn't fall apart and didn't get upset), he would manage with the same conf and hives from the treasury and stats. Here, it's up to chance how the map is laid out, and there are often things to find in the treasury, and they are also connected to other secondary resources, from which there is a passage to another treasury. That is, there are options - the main thing is to buy troops for 2 weeks, and if someone comes to rush, go to the treasury and, by losing tempo, get ahead of the opponent there. As far as I know, in the Tournament Edition on the 8mm6 map, the whole game is built this way - you buy troops and look for resources; the territory allows you to expand.
Reducing the game to focusing on the capital, its defense, and battles with native troops is, in my opinion, already a primitive game.