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#14
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Kash
to Wlk777
Remember our last game (with a disclaimer about my skill level, obviously). I had 2 cons and a Dragon Utopia at my respawn, but absolutely no wood, plus a bug: on the way to an adjacent secondary site, I hit a mountain (I don't think I've seen that before). You only had an external dwelling of elves and a portal in the dungeon.
Meaning all week long, using every possible trick, I was fighting for some resources for horses in the citadel, then money for buyouts, and I could only get a tier-3 con around 125 or something... While you stripped a free respawn (though I stole a couple of piles from there) and came to me at 126 with your home power. As for what mattered more — my 3 angels under a level 12 Valkyrie or your 20 elves and company under a level 7 Kyrria — you saw that for yourself.
Let's ban cons, double-builds, external dwellings, and something else will matter instead. Like the piles of wood at the sawmill.
For me, the whole beauty of randomness is exactly in the randomness.
Damn, it kills me when you spend 3 weeks calculating things, doing some fancy moves on the last turn, fighting through stuff with tricks, overtaking your opponent in terms of stats, and then they get a tea kettle or a book in the Dragon Utopia and that's it — excuse ready: obviously he won, he had a Dragon Utopia with a tea kettle! I'm not talking specifically about myself right now, but in general. Rarely does anyone write: "I lost because I played like sh**" (quote). Of course not, the opponent just had too many cons and snails.
Regarding the last game — you had plenty of external dwellings (with horses, marks, and some others I don't remember), but you fixated on those cons and instead of developing normally and breaking through to another secondary site, you relied on them — and here is the result: there was no decent resistance in the finale; if there were a ban, the game might have gone differently

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