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#7
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Dirty_Player
The idea isn't new. It's been suggested a million times. Some people even play by these rules. But IMO, it's not the right approach. Without stockpiles, players will start hoarding resources, building up their starting army, etc. There will be even more randomness, I think.
The arguments are completely unserious. What is a "stockpile" of level 6, for example? It's an additional 15-20 units of level 6 at the end of the month (which still need to be bought, and there's rarely an abundance of money). Plus, a couple of maxed-out hives – and that's a quick and easy advantage. As for the starting army, it's ridiculous; I'd like to hear more serious objections. Either I'm stupid, or someone explain to me why banning the "monster of the week" doesn't cause serious objections among anyone, but banning much easier and more numerous troops does? I remember being accused of being conservative, but it seems many here are far more conservative than I am.

Added 2 minutes ago
Wicc
Recently, based in part on such reasoning, I created a script to change the contents of stockpiles and hives.

Game practice quickly showed that the number of stockpiles on the map and the ability to double-build become very important.

That is, if one player gets good stockpiles, the other is left behind and can't catch up in power. If one player gets double-build, they can build up their economy, buy units, and dominate. And they don't worry about the opponent rushing them on turn 2 with a force of control and stat-boosting units obtained through angels and vivs.

So, the idea is bad; we've been there, done that.
I think all these arguments are nonsense. As far as I can see, most games are decided either by a rush or by whoever gets more angels/vivs. It's not serious when someone shows up on turn 2 with 7-9 angels; what kind of double-build can compete with that?

Added 2 minutes ago
Pit for LM
Recently, I played with a foreigner who had only 10-15 games played. I asked him: what rules do you use? He replied: I ban everything that I've ever lost because of. And he listed everything, including stockpiles and hives. We played, and I built a secondary Conflux. After the game, he happily suggested: let's play again, now with Conflux banned. I wonder what he'll have left after 20 games.
Would you like me to explain why most bans in the rules are complete nonsense compared to not banning hives and stockpiles? Or is that obvious? P.S. I will admit that this idea is wrong if I hear truly serious objections, and not childish babble about the role of the starting army.

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