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Recently, based on similar reasoning, I created a script to change the contents of canned goods and hives.
Gameplay experience quickly showed that the number of hiding spots on the respawn point and the ability to quickly build a double-build army become very important.
That is, if one player gets a good number of hiding spots, the other is left behind and can't catch up. If one player gets a double-build army, they can build up their forces, buy upgrades, and easily defeat the opponent. They don't have to worry about the opponent arriving on turn 2 with a strong army, full of control and stats gained from angels and vipers.
So, the idea is not good; we've seen this before.