Captain (red, Castle, Valeska, Aenain) def Lider1 (blue, Rampart, Kir, Kir) 2sm4d(3) 146
In the first week, I focused on developing my Castle, upgrading the Tower to level 1000, utilizing the external market (which was very helpful), and saving 15,000 for a buyout.
In the second week, I don't want to go into too much detail about my specific actions. I took a chest worth 121 for a Hive, earning 10,000 experience points. Kir reached level 13 and stayed at that level for the rest of the week, as there were no battles. I explored and found 5 Hives. I didn't have enough troops to take them, so I just ran around as the main hero, scouting and revealing the map. Overall, the week felt wasted.
The third week was a week of critical mistakes, although there were some pleasant moments. I took 4 Hives, gathered 30 Vivs, acquired a Watchman's Shield and a Cloak. I also found War Chains for a group of Medusas and a Hive for a group of Grass Dragons. I decided to surprise my opponent by attempting a Grand Offensive (GO) on day 137 to capture their Castle. But, of course, I made some mistakes. I lost my main hero, started a new hero at level 136, and forgot to buy a spellbook. I thought, "It's okay, I'll buy it in the enemy's Castle." It's worth noting that Kir was leveling up poorly. There was no land available, just air, but there was no speed bonus in my two Castles. The GO was a separate story... during the battle, the power went out, and I was left waiting with the monitor turned off. Luckily, the UPS had enough charge, otherwise, if the game had crashed, I might have made up excuses for losing.
Anyway, I managed to win without the spellbook (the Elves didn't even fire a single shot). I had a weakened stack and Archdevils immediately blocked my path. I, of course, had no tactics. But then, another "surprise" awaited me: Kir, level 17, with fast movement, couldn't reach the enemy Castle on horseback, even though I chose the correct direction (although I was moving with Elves). But even if I had used an Angel, I still wouldn't have made it.
On day 141, the enemy was defeated and returned home. I saw the guard and ran home, but without a spellbook...
On day 143, I took a tier 3 consultant on my base and planned to run to the treasure.
On day 144, the enemy brazenly attacked my base with a large army and good attack, defense, spell power, and knowledge stats (6 5 12 10). Kir, with stats 4 26 6 9, couldn't withstand the attack and still attacked. The deciding factor was the lack of mass magic! And it was a mistake not to take War Chains. He killed half my army with magic and then bought his way out.
On day 145, hoping for a miracle, I went to the treasure.
On day 146, the miracle didn't happen, and I was defeated with the remaining troops.
Thank you for the game.
***
I also got carried away with the external market. I enjoyed selling resources at a good price. But I should have saved it for GM2.
Secondly, I decided to run to the treasure – I should have just done that and ignored my own Castle.
And thirdly, I was just unlucky that I couldn't reach his Castle on day 137. If I had known that, I should have taken War Chains, a Hive, and a breastplate with +4 strength and built a GM.
But it didn't work out.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того