Played Jebus Cross online for the first time; until now I only tested it in single-player, and mostly with unlimited movement, where I'd finish it by day 111:) (I should say some skills from single-player helped).
Day 111. 7 heroes, archers built, speed roads; Tamika is sitting in the tavern with 20 skeletons (hence 2 options: either feed these bones to Vala right away as cannon fodder – she won't have morale anyway, or level up the necromancer), then in one of the 2 crypts Vala took at the doorstep, an amulet for +5% Necromancy drops – and the question was settled for me: I'll be hoarding undead; not much visible yet: a tree, a Dragon Utopia and a bunch of various small stuff…
Day 112. 8th hero, Tamika level 3 with Logistics and Pathfinding; revealed a couple more trees, no external dwellings visible.
Day 113. I see 2 more trees and 2 external dwellings each of pikemen and archers, plus 4 more imp spawns mostly near the roads (which seems an important factor for a necromancer); captured a mercenary camp with flies in it – great! – now I have speed!!!:smile54: the main hero got Earth Magic.
Day 114. Barbarian village, skeletons total just under 70, but it's playable;) .
Day 115. Had to buy a 9th hero to not lose tempo; scouts on 2 roads hit blocks, but scouted a couple of Griffin Conservatories…
Day 116. Got wiped on hell hounds, but captured the Resurrection scroll (I'll say ahead that this spell effectively decided the game); the mistress of the undead reached level 7 with Archery.
Day 117. Built angels in the Citadel, but had to catch up a bit on resources to the needed amount, so no gold for the next day (out of foolishness I built a fort in the Barbarian village for some reason:smile33: – that caused this financial situation by the end of the week); overall a mediocre week, and for Jebus Cross – downright bad, tempo lost, the GO not even scouted due to blocks, no decent external dwellings found yet, and gold left like some small fry((.
Day 121. Dull gold grinding and recruiting from small external dwellings :( .
Day 122. Finally scouted external dwellings of cavalry and monks on the side; considering 3 Dragon Utopias, 7 trees and 2 Conservatories – this is excellent even for this template (I can say I got a free respawn:smile26: ).
Day 123. Finally finances eased up, the crazy Mullich popped out of the tavern:smile04: and raided the 1st tree – things got moving from a standstill.
Day 124. Another tree by Tamika and a max-level Dwarf Cottage; main hero level 10.
Day 125. 3rd Dragon Fly Hive, didn't rush to the center – thought I had enough at my end (I'm still a noob…)
Day 126. Took both large external dwellings, captured some sort of sword, skeletons around 200.
Day 127. Another tree and a +12 shield for cats – main hero took Medusa Ponds – via scout hero; finally maxed Earth Magic and have the Slow scroll, but no mana, so I was afraid to enter a max Conservatory – but should have; almost lost because of this tempo loss:mad: .
Day 131. Tamika reached level 15, nothing else significant happened.
Day 132. Naga Bank and a +5 hat, but here's the trouble, the main hero looks and can't find anyone to fight to restore mana:confused: .
Day 133. Left the main hero to regenerate magic energy, but the scout heroes finally broke through the shooter blocks on the road to the GO – it's gold dragons, bad.
Day 134. Lost a lot of troops on the dragons – no Armor, but overall broke through fine, 5 angels and 23 Wyverns survived unharmed:cool: .
Day 135. Main hero started rampaging on the sands, and there – fre-eee loo-oot))) – a teapot for Magi, Gladius for Hydras, plus 25 medusas in a box behind Golems:smile12: – gave them to the scout hero to clean up the native respawn; stat-wise surpassed the miner who'd been working there tirelessly for a week and taken a couple of Dragon Utopias:) – I'm such a freeloader:D .
Day 136. Logistics + Pathfinding help a lot – thanks to them, I could run to the central Dungeon without speed boost, with a gift of a two-stack Miner (10 angels and 5 greater cats), plus a library and a +4/4 chest piece captured but not picked up by him – the dead have no conscience, so they used all this as if nothing had happened:smile19: – attacked, Vitya decided to buy peace right away, since I had too little mana; then immediately speed-boosted in the Dungeon.
Day 137. Don't build the Whirlpool right away, but capture a +12 helmet at the doorstep – and only then)), mana – 360; take a minimal Dragon Utopia (surprisingly almost everything useful there: 2 pairs of boots – for speed and for resistance, shackles and an archery artifact), equipped the speed boots for the night, but should have put on the resistance ones:rolleyes: , because at night out of the darkness Shakti DDoSed in with some power left over from fat Dragon Utopias and imps (luckily – very weak due to lack of decent magic artifacts), also unpleasant were his +3 speed and Tactics, which I never got: he kills angels on the 1st turn, I resurrect them, slowly kick everyone who approaches – overall fought back, when his mana ran out, 3 angels, 11 ducks, 200 bones, 30+ marksmen and quite a few pikemen survived…
Day 141. I should have been happy and run home to clean up my goodies, but because of the greed that always gets me, I wanted to eat up every little thing (for skeletons) and take down the second GO (for experience) – which I did, and almost got wrecked because of it – by the end of the turn I was in the same spot as yesterday, Vitya's scout hero took his central Dungeon and bought back the enraged miner – this time he sent my Tamika to the tavern (put on a lollipop and didn't let me resurrect:mad: ).
Day 142. After the buyback – no money at all!! I trade resources, look for leftover freebies, scraped enough for 1 Arch Angel, deployed an assistant with Crusaders, Zealots and Medusas heading for another Hive; main hero on the Arch hits whoever possible – today it was 20 greater liches for a couple of chests (they were also guarding a Dragon Utopia – but can't handle it without a big army:( ).
Day 143. Tamika fights a battle on the brink of life and death: with 1 Arch she kills 50+ medusas, at the end of the battle 12 HP remained:eek: ! I grab 4 ducks (flies wouldn't have needed them anyway:D ); the enemy leader is prowling nearby, so I decide not to pull out but wisely sit with whoever god sent in the capital, while 20 medusas go with the scout hero – morale is crap anyway, in the end I had 23 marksmen, 8 Wyverns, 96 pikemen, 206 skeletons, 2 Arch Angels, 26 Crusaders and 24 Zealots, and Tamika level 20, 31-30-14-(213) – Expert Attack, Earth, Air, Archery; Shakti again, the scoundrel, is fooling around with DDs:) and attacks with an objectively weaker army… Miner, level 22, 33-20-9-(218) – Expert Attack, Tactics, Defense, Earth, Air, Wisdom, army: 16 greater medusas, 3 red dragons, 20 greater harpies, 25 Troglodytes, 8 greater cats, 2 angels and 14 greater eyes (imples around 1000, teapot at 400+ and +3 speed). The battle went pretty quickly and easily: I cast Mass Slow, he sends imps into Arch Angels, I hit all shooters – into dragons, 1 left, in the 2nd round – resurrect Arch Angels, they also restore someone, while the opponent hits with Chain Lightning, in the end with mutual Mass Haste my meat advantage decided it. Overall, got lucky with freebies:p , it happens…
Vitya, thanks for the always instructive game, you played at least as well, and considering breaking through 3 GOs by day 2:smile12: , even better, it's just that fools and noobs like me get luckier more often:o !
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
