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Posts from Reports on online games and their confirmations (Spring 2009 season).

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#721
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KostyaN (blue, Castle, Vala, Tamika) def Kash (red, Dungeon, Shakhti, Shakhti), Jebus Cross, 143.

Played Jebus Cross online for the first time; until now I only tested it in single-player, and mostly with unlimited movement, where I'd finish it by day 111:) (I should say some skills from single-player helped).

Day 111. 7 heroes, archers built, speed roads; Tamika is sitting in the tavern with 20 skeletons (hence 2 options: either feed these bones to Vala right away as cannon fodder – she won't have morale anyway, or level up the necromancer), then in one of the 2 crypts Vala took at the doorstep, an amulet for +5% Necromancy drops – and the question was settled for me: I'll be hoarding undead; not much visible yet: a tree, a Dragon Utopia and a bunch of various small stuff…

Day 112. 8th hero, Tamika level 3 with Logistics and Pathfinding; revealed a couple more trees, no external dwellings visible.

Day 113. I see 2 more trees and 2 external dwellings each of pikemen and archers, plus 4 more imp spawns mostly near the roads (which seems an important factor for a necromancer); captured a mercenary camp with flies in it – great! – now I have speed!!!:smile54: the main hero got Earth Magic.

Day 114. Barbarian village, skeletons total just under 70, but it's playable;) .

Day 115. Had to buy a 9th hero to not lose tempo; scouts on 2 roads hit blocks, but scouted a couple of Griffin Conservatories…

Day 116. Got wiped on hell hounds, but captured the Resurrection scroll (I'll say ahead that this spell effectively decided the game); the mistress of the undead reached level 7 with Archery.

Day 117. Built angels in the Citadel, but had to catch up a bit on resources to the needed amount, so no gold for the next day (out of foolishness I built a fort in the Barbarian village for some reason:smile33: – that caused this financial situation by the end of the week); overall a mediocre week, and for Jebus Cross – downright bad, tempo lost, the GO not even scouted due to blocks, no decent external dwellings found yet, and gold left like some small fry((.

Day 121. Dull gold grinding and recruiting from small external dwellings :( .

Day 122. Finally scouted external dwellings of cavalry and monks on the side; considering 3 Dragon Utopias, 7 trees and 2 Conservatories – this is excellent even for this template (I can say I got a free respawn:smile26: ).

Day 123. Finally finances eased up, the crazy Mullich popped out of the tavern:smile04: and raided the 1st tree – things got moving from a standstill.

Day 124. Another tree by Tamika and a max-level Dwarf Cottage; main hero level 10.

Day 125. 3rd Dragon Fly Hive, didn't rush to the center – thought I had enough at my end (I'm still a noob…)

Day 126. Took both large external dwellings, captured some sort of sword, skeletons around 200.

Day 127. Another tree and a +12 shield for cats – main hero took Medusa Ponds – via scout hero; finally maxed Earth Magic and have the Slow scroll, but no mana, so I was afraid to enter a max Conservatory – but should have; almost lost because of this tempo loss:mad: .

Day 131. Tamika reached level 15, nothing else significant happened.

Day 132. Naga Bank and a +5 hat, but here's the trouble, the main hero looks and can't find anyone to fight to restore mana:confused: .

Day 133. Left the main hero to regenerate magic energy, but the scout heroes finally broke through the shooter blocks on the road to the GO – it's gold dragons, bad.

Day 134. Lost a lot of troops on the dragons – no Armor, but overall broke through fine, 5 angels and 23 Wyverns survived unharmed:cool: .

Day 135. Main hero started rampaging on the sands, and there – fre-eee loo-oot))) – a teapot for Magi, Gladius for Hydras, plus 25 medusas in a box behind Golems:smile12: – gave them to the scout hero to clean up the native respawn; stat-wise surpassed the miner who'd been working there tirelessly for a week and taken a couple of Dragon Utopias:) – I'm such a freeloader:D .

Day 136. Logistics + Pathfinding help a lot – thanks to them, I could run to the central Dungeon without speed boost, with a gift of a two-stack Miner (10 angels and 5 greater cats), plus a library and a +4/4 chest piece captured but not picked up by him – the dead have no conscience, so they used all this as if nothing had happened:smile19: – attacked, Vitya decided to buy peace right away, since I had too little mana; then immediately speed-boosted in the Dungeon.

Day 137. Don't build the Whirlpool right away, but capture a +12 helmet at the doorstep – and only then)), mana – 360; take a minimal Dragon Utopia (surprisingly almost everything useful there: 2 pairs of boots – for speed and for resistance, shackles and an archery artifact), equipped the speed boots for the night, but should have put on the resistance ones:rolleyes: , because at night out of the darkness Shakti DDoSed in with some power left over from fat Dragon Utopias and imps (luckily – very weak due to lack of decent magic artifacts), also unpleasant were his +3 speed and Tactics, which I never got: he kills angels on the 1st turn, I resurrect them, slowly kick everyone who approaches – overall fought back, when his mana ran out, 3 angels, 11 ducks, 200 bones, 30+ marksmen and quite a few pikemen survived…

Day 141. I should have been happy and run home to clean up my goodies, but because of the greed that always gets me, I wanted to eat up every little thing (for skeletons) and take down the second GO (for experience) – which I did, and almost got wrecked because of it – by the end of the turn I was in the same spot as yesterday, Vitya's scout hero took his central Dungeon and bought back the enraged miner – this time he sent my Tamika to the tavern (put on a lollipop and didn't let me resurrect:mad: ).

Day 142. After the buyback – no money at all!! I trade resources, look for leftover freebies, scraped enough for 1 Arch Angel, deployed an assistant with Crusaders, Zealots and Medusas heading for another Hive; main hero on the Arch hits whoever possible – today it was 20 greater liches for a couple of chests (they were also guarding a Dragon Utopia – but can't handle it without a big army:( ).

Day 143. Tamika fights a battle on the brink of life and death: with 1 Arch she kills 50+ medusas, at the end of the battle 12 HP remained:eek: ! I grab 4 ducks (flies wouldn't have needed them anyway:D ); the enemy leader is prowling nearby, so I decide not to pull out but wisely sit with whoever god sent in the capital, while 20 medusas go with the scout hero – morale is crap anyway, in the end I had 23 marksmen, 8 Wyverns, 96 pikemen, 206 skeletons, 2 Arch Angels, 26 Crusaders and 24 Zealots, and Tamika level 20, 31-30-14-(213) – Expert Attack, Earth, Air, Archery; Shakti again, the scoundrel, is fooling around with DDs:) and attacks with an objectively weaker army… Miner, level 22, 33-20-9-(218) – Expert Attack, Tactics, Defense, Earth, Air, Wisdom, army: 16 greater medusas, 3 red dragons, 20 greater harpies, 25 Troglodytes, 8 greater cats, 2 angels and 14 greater eyes (imples around 1000, teapot at 400+ and +3 speed). The battle went pretty quickly and easily: I cast Mass Slow, he sends imps into Arch Angels, I hit all shooters – into dragons, 1 left, in the 2nd round – resurrect Arch Angels, they also restore someone, while the opponent hits with Chain Lightning, in the end with mutual Mass Haste my meat advantage decided it. Overall, got lucky with freebies:p , it happens…

Vitya, thanks for the always instructive game, you played at least as well, and considering breaking through 3 GOs by day 2:smile12: , even better, it's just that fools and noobs like me get luckier more often:o !
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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#723
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Gomunguls (Red, Inferno, Peer, Moner) def Ferz 17 (Blue, Tower, Nella, Nella), 2sm4d(3), 3.2.2. Week 2 - 25 Cerberuses provided good offensive power for the start... Week 3, I took 2 cities... Throughout the game, I captured 3 Utopias, and in the very first one, I lost many troops... but the strangest thing is that there was nothing good in the 3 Utopias... End of the first week of the 3rd month - I arrived in the enemy's territory and captured one city... On the 2nd week, on the 2nd day, the opponent bought an army and attacked... Thanks to the powerful Earth magic spells (Explosion) and parameters, the result turned out in my favor!!! Thank you for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#724
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Vigo (blue, Rampart, Kyrr, Kyrr) def SEM 56 (red, Fortress, Tazar, Tazar) 2SM4d(3) 214

Developed decently. First 6 levels in the castle and swamp secondary skills. Found the Golden Bow at the respawn - mood improved even more. Hung around my own respawn for the third week, then went looking for something sweet or adventures. In the end, I waited for the enemy to attack me through the GO themselves. Kiryukha held the siege.
Thanks for the game
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#725
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Vigo (blue,Rampart,Kirr,Kirr) def SEM 56 (red,Fortress,Tazar,Tazar) 2SM4d(3) 214
I confirm, I hesitated during the first week at my respawn, and on the second week I took a Rampart secondary. There were 2 dwarf mines nearby, with 75 and 150 dwarves; then I decided to take the medusa mine as well, which turned out to be pre-max; I lost quite a few units but emerged with 30 lizards...
On the 3rd week, I'm breaking into the underground toward the necro secondary, and spotted the edge of the Dragon Utopia there. I took 2 hives, another 2 in the underground; after these maneuvers, it was already the middle of the 4th week. I take the Dragon Utopia, see that the opponent took the Dragon Utopia in the underground—alas, too late, and that decided the outcome of the match...
On 212, I see the opponent heading to the necro secondary; I hit ГО with 15 archs and, diving into the underground, reach Kirr; he pays off and stays behind the capital walls, not coming out to break through, thanks for the game...
P.S. lacked a bit of tempo to take, as it turned out, 3 Dragon Utopias from 141 to 143...
Ушел с героев, пока пряники)
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#726
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KostyaN
KostyaN (blue, Humans, Valya, Tamika) def Kash (red, Dungeon, Shahti, Shahti), Jebus, 143.
Great match, Kostya, thanks!
I'd trade five easy wins for such a loss.
And regarding the game - everything was correct, there's nothing to apologize for. )
What was the point of hitting with that triple GO on the second turn, just to split the army into three parts due to Tamika? And the orb thing didn't work out either. You killed me, Kostya, with your resurrection!

Gomunguls (Red, Inferno, Peer, Moner) def Ferz 17 (Blue, Tower, Nella, Nella), 2sm4d(3), 3.2.2.
...
__________________
Luck favors the prepared!!!...
The guys really prepared for the finals... Awesome.
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#727
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SEM_56 (red, Dungeon, Shakti, Shakti) def Monstro_aka_h3 (blue, Conflux, random, Tunar, Ignissa) 2SM4d(3), 134
We took all the rests, I got a slightly better hand, 1-7 in the Castle on 134, plus a portal, I was going to take the dragon nest in the treasure, a disconnect occurred, and the opponent refused to continue. Viktor got a bad hand, no tempo, thanks for the time...
Ушел с героев, пока пряники)
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#728
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SEM_56
SEM_56 (red, Dungeon, Shakti, Shakti) def Monstro_aka_h3 (blue, Conflux, random, Tunar, Ignissa) 2SM4d(3), 134
I confirm, the map offered few resources, it was small, had difficult passages, and lacked space for the hero to develop further.
Thank you for the game!
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#729
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Confirming defeat.
SEM_56 (red, Swamp, Wistan, Wistan) def Ferz 17 (blue, Tower, Nella, Nella) 2SM4d(3), 216
Thank you for the game.
Confirming defeat.
Gomunguls (red, Inferno, Pir, Moner) def Ferz 17 (blue, Tower, Nella, Nella), 2sm4d(3), 3.2.2.
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#730
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Monstro_aka_h3 (red, Castle, Valieska, Valieska) def SEM_56 (blue, Fortress, Vistan, Vistan) 2sm4d(3) 1-4-2.
Again took all the rest, ended up giving Archers in the Fort, which I immediately upgrade (20 units) and go farm money with Vale. Week 1: Cavaliers, Griffins in the Citadel. 12 Archers were lost, but with 20 upgraded Dwarves having +5 to their paws, 2 external dwellings of Archers are revealed which I will unfortunately capture on week 3. On week 2, secondary hero from Rampart, large grassy terrain, uninteresting, no artifacts, where Vale rampages all week. Expert Log (Logistics obtained from the Witch on week 1). Vale has no luck with magic, always getting Water, which I stubbornly refuse. On week 3, Griffin Conservatory for 2 Angels, +5 Bow for 10-19 Death Knights. Passage to Dungeon; a scout reveals the opponent's secondary hero and Vistan himself moving in my direction. I have 7/6 Attack/Defense, 2 Angels, 9 Cavaliers, 40 Archers, 35 upgraded Griffins, 2 Pikemen, 6 mana. Vistan: 2/10, 40 Archers, 9 Wyverns, 1 Shnurok, 56 Gnolls, 40 mana and Mass Earth. During the battle, I lose 2 Angels, 2 Cavaliers, and some small units; Vistan retreats with 20 Archers. I place the Angels.
Archer growth +43 per week; on week 4, with 96 Archers, I go to clear a few revealed cubes in the Dungeon, where there are also 2 Utopias. Halfway there, news of a surrender arrives. The opponent was defeated several times during the game; his map has a huge chunk of swamp where there is nothing to do, the Dungeon intersects with mine, 3 scouts were killed there, no special options.
GG thanks for the game!!!
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#731
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Monstro_aka_h3(Castle, Valeska, Valeska) def SEM_56(Fortress, Wistan, Wistan) 2sm4d(3) 1-4-2.
++++++++++
Ушел с героев, пока пряники)
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#732
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AYMAN
blue AYMAN (Stronghold, Dessa, Dessa) def red Julia88 (Necropolis, Tant, Tant), 2SM4d(3), 1.3.1.

Confirmed, thanks for the game.
The game didn't go well from the start.
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#734
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Captain (red, Castle, Valeska, Aenain) def Lider1 (blue, Rampart, Kir, Kir) 2sm4d (3) 146

My opponent was surprised how my mage ran faster than his Kir :)
Gloves + Expert Logistics + Stable
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#735
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Captain
Captain (red, Castle, Valeska, Aenain) def Lider1 (blue, Rampart, Kir, Kir) 2sm4d(3) 146

In the first week, I focused on developing my Castle, upgrading the Tower to level 1000, utilizing the external market (which was very helpful), and saving 15,000 for a buyout.

In the second week, I don't want to go into too much detail about my specific actions. I took a chest worth 121 for a Hive, earning 10,000 experience points. Kir reached level 13 and stayed at that level for the rest of the week, as there were no battles. I explored and found 5 Hives. I didn't have enough troops to take them, so I just ran around as the main hero, scouting and revealing the map. Overall, the week felt wasted.

The third week was a week of critical mistakes, although there were some pleasant moments. I took 4 Hives, gathered 30 Vivs, acquired a Watchman's Shield and a Cloak. I also found War Chains for a group of Medusas and a Hive for a group of Grass Dragons. I decided to surprise my opponent by attempting a Grand Offensive (GO) on day 137 to capture their Castle. But, of course, I made some mistakes. I lost my main hero, started a new hero at level 136, and forgot to buy a spellbook. I thought, "It's okay, I'll buy it in the enemy's Castle." It's worth noting that Kir was leveling up poorly. There was no land available, just air, but there was no speed bonus in my two Castles. The GO was a separate story... during the battle, the power went out, and I was left waiting with the monitor turned off. Luckily, the UPS had enough charge, otherwise, if the game had crashed, I might have made up excuses for losing.
Anyway, I managed to win without the spellbook (the Elves didn't even fire a single shot). I had a weakened stack and Archdevils immediately blocked my path. I, of course, had no tactics. But then, another "surprise" awaited me: Kir, level 17, with fast movement, couldn't reach the enemy Castle on horseback, even though I chose the correct direction (although I was moving with Elves). But even if I had used an Angel, I still wouldn't have made it.

On day 141, the enemy was defeated and returned home. I saw the guard and ran home, but without a spellbook...
On day 143, I took a tier 3 consultant on my base and planned to run to the treasure.
On day 144, the enemy brazenly attacked my base with a large army and good attack, defense, spell power, and knowledge stats (6 5 12 10). Kir, with stats 4 26 6 9, couldn't withstand the attack and still attacked. The deciding factor was the lack of mass magic! And it was a mistake not to take War Chains. He killed half my army with magic and then bought his way out.
On day 145, hoping for a miracle, I went to the treasure.
On day 146, the miracle didn't happen, and I was defeated with the remaining troops.

Thank you for the game.

***

I also got carried away with the external market. I enjoyed selling resources at a good price. But I should have saved it for GM2.

Secondly, I decided to run to the treasure – I should have just done that and ignored my own Castle.

And thirdly, I was just unlucky that I couldn't reach his Castle on day 137. If I had known that, I should have taken War Chains, a Hive, and a breastplate with +4 strength and built a GM.
But it didn't work out.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#736
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SEM_56 (red, Fortress, Wystan, Wystan) def Monstro_aka_h3 (blue, Conflux, random, Monere) 2sm4d(3), 215
It was a good game, the layout seemed favorable for everyone, I took all the restarts before this..
111 Wystan with 32 Lizardmen starts from the castle...
112 took the dragonfly hive, upgraded Lizardmen, standing in front of the Dwarf Cottage..
113 take the Dwarf Cottage on 75 with an upgraded stack, Wystan jumps straight to level 2, continues Logging...
114-115 fights, took a crypt with 5 Vampires, level up on mobs, waiting for continued Ranged...
116 hit 28 Ogre Magi, 7 of 4, lose 20 Gnolls and one dragonfly, take a Wyvern hive..
117 approach the guard near the secondary hero..
121-127 take the Conflux secondary, mine Sulfur, resources, gold, take 2 Mermaid Cottages, Mini and pre-Max and build Hydras in the castle...
131-137 another 2 Mermaid Cottages, Necropolis secondary, Mini Dwarf Cottage, break through to the subway, there I take the opponent's secondary, see that he is fighting in the treasure zone..
141-147 turn around, find a Fortress treasure zone and head there, and there's chocolate. Take 4 Hives, almost all maxed, 2 Hydra hives and a Dragon Utopia on 211...
The opponent takes my castle, I evacuate what I can, replenish mana and head to my capital. Victor attacked on his own, but couldn't do anything significant — Implosion and Mass Slow did their job, thanks for an interesting game!!
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Ушел с героев, пока пряники)
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#737
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SEM_56
SEM_56 (red, Swamp, Wystan, Wystan) def Monstro_aka_h3 (blue, Conflux, random, Monere) 2sm4d(3), 215
Confirmed. Everything was going well, the birds came on time on week 2, I enter the Dungeon, take a secondary town, clear the Gnoll shield and sword +2/+2 farm, Griffin Conservatory and hives are highlighted, on week 3: 8 birds, 27 Thunderbirds, 20 butterflies, I visit 3 hives, Griffin Conservatory, 1 Angel, a couple of bad dice rolls — in one, all magic level 2, in the second, 35 Necromancer grannies, at the end of the week the opponent captures my secondary town and is dangerously close to my castle — I send a scout, make an emergency decision and dive into the Utopia with a composition of 7 birds, 1 Angel, 35 grannies, 1 Earth Elemental, 20 Wyverns — where I am met by 3 Black Dragons and 4 Gold Dragons... got the Book of Fire and Water, Diplomacy ribbon, etc. Lost everything, 17 Wyverns left, but the opponent retreated to his side. By the end of week 4, I form a chain, and the main hero hides near the opponent's castle in the Dungeon, at turn 211 I rush out but don't reach the castle by 1 tile, the opponent moves the weekly growth to the main hero, the cunning plan failed ). In the final battle, I had hopes for Berserk, but Wystan had a Badge of Courage lying around, no chance (
thanks for the game.
Стучите в телеграмм сыграем:
victorbyshkin