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Built-in autosave feature (for the TE version).

#79
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Oelm
By the way, besides simple questions (like why so few options are made), there are much more complex ones...

1) Currently, it is set up so that online data between players is not transmitted at all, meaning the blue player will not see the red player's movements even if they pass through their zone, and vice versa — it can only be seen on the turn replay. The situation with capturing the same object was planned to be handled such that if players capture the same object (any object) on the same turn, regardless of whether they would have crossed paths or not, it would be a restart... i.e., slightly change the conditions for a restart upon encounter.

2) Everything will be the same as in a regular game, if you do not artificially seek an encounter (i.e., do not take those objects on the map that the red player has already taken on the same turn, or mines, etc.), then it is not a restart; if the same object was taken on the same turn, then it is a restart.

I cannot say exactly how this will be implemented, but the essence is as follows.

Added after 9 minutes
And in general, I am reading the topic completely, and as one of the ideological participants in the version development, I find it quite amusing)))

Everyone is trying to pull the blanket over themselves) but why?

Well, let's say we make the version and release it, and naturally, not all of our solutions to certain tasks will be good, BUT asm does not want to release the game once and forget about it and abandon it. We'll do it our way at first; if something doesn't catch on or clearly displeases the majority, then in the very next patch in a month, it will all be fixed.
That is, tests will resolve all problems, and there is nothing wrong with the very first version being exactly as we intended, especially since our changes to the game are based not just on superficial knowledge of the game, but on vast experience.

Added after 37 minutes
He3Hauka
IMHO, if Oelm and asm were to play, I would bet on Oelm... so what now, should the opinion of a frequently playing player not be taken into account because of such approaches? It seems asm is increasingly falling into egoism, hiding behind such little words.

It's funny how people judge players' experience)
Yes, asm hasn't actively played for about 3 years, but 3 years ago he played on par with the top players of "bai", whom no one has been able to defeat in any tournament) "heroes.by vs ..."
And if there were a game now between asm vs Oelm, I would, for example, bet on asm) though a lot depends on what they will be playing; on TEfull asm's chances are definitely higher, on TElite I think they are equal.
He3Hauka
Asm claims that OELM plays poorly. Since that's the case, he doesn't consider it necessary to take his opinion into account. That was the meaning of asm's phrase. There is no ambiguity here. This is stated by a person who later asks for his arguments to be substantiated. But are his own arguments substantiated? Have you even watched OELM's saves, say 3-4 games? I have seen 2 games of OELM, seen some of asm's latest saves on "bai": asm plays SIGNIFICANTLY worse! Not only does asm insult a stranger for no reason, but it also turns out to be an incorrect statement compared to his gameplay. And all because, in asm's understanding, "some little-known player" allowed himself to criticize his vision of the game. Which, by the way, is very, very debatable given asm's level as a player, and due to the fact that asm plays little, it is also personally unjustified.
After asm says such insults to a stranger, who, by the way, only wanted to contribute to a good cause, asm still has the audacity to say words like "cool down, hotheads". First, learn to treat other people with respect, then cool down yourself, and then say things like that!
If you really wanted to unite the Heroes world, you would never say such words towards other players!

I don't know where you found saves of asm, who hasn't been playing on "bai" for several years), but I doubt that even from saves three years old one can draw such conclusions)

Have you ever argued for 4 hours, at the end of which no one understood anything and your nerves can't take it? In such arguments, various phrases can surface, and not just from one side. Well, I argued with Oelm (or maybe we didn't argue, but had a heated discussion) and so did my brother... in the end, Oelm had VERY few specific suggestions and arguments, and we explained everything to him — what, why, and wherefore — he understood little unfortunately. However, I then suggested Oelm solve specific balance tasks:
1) Necropolis balance — our view of the situation coincided 100%
2) Logistics — also coincided
3) Magic school balance — opinions coincided, but restructuring magic is a new element relative to SoD that we are not very keen to introduce because it changes the gameplay (which, by the way, Oelm did not want to change), so in any case it won't be in the first version; later, if we cannot solve this with a more cosmetic solution, we will still have to introduce restructuring.

Not everything that was done caught on the first time and was immediately of high quality, for example:
1) Experience in TE was 100%, then changed to 50%
2) The Warrior class in TE had a bonus of 2/4/6, then changed to 1/3/6
3) Vic changed the Hives/Griffin Conservatory — it didn't work out successfully the first time either
and so on, countless examples, i.e., let us do it as we see fit, especially since what we are doing is not so bad overall, and then through trial and error, something will remain, something will be removed, something will be changed, and IN THE END we will get a tested prototype:)