Skip to content

Heroes III in high resolution!

#25
Auto-translated
prain
I recently came across games like Duke Nukem 3D and DooM II, games from 1995 (originally they ran at 800x600, or even 640x480 and took up 10-15 MB). So, I downloaded them and was amazed; they had support for VERY high resolutions, and the graphics didn't degrade; it was exactly the same as in the original, only at 1024x768 and higher. So, it's possible that somewhere there are remastered versions of Heroes III :smile13:, but I'm tired of searching.
Changing the resolution of 2D sprites is not a trivial task, unlike textured 3D objects. I doubt that the original sketches or 3D models of HMM3, from which the sprites were made, are freely available online. I play HMM3 in 2560x1600 resolution (the picture turns out to be slightly anamorphic, "widescreen"). The pixelation is noticeable ><

Added 7 minutes later
AlexSpl
I think it's possible to solve the problem. Use, for example, real-time image smoothing algorithms.
Meaning: blurring the image. This won't create the effect of image detail on large screens... )

Added 6 minutes later
Kluka
and IMO, this is more complicated than rewriting all the other components of the game.
The graphics were also adapted to this resolution from a higher resolution of the original sketches/photos/taken from 3D models, and in theory, a gold edition of HMM3 with 2D graphics could appear, where the sprites are not 64x64 pixels, but 3000x3000 (where you can see every tiny stroke of the artist), and then they are extrapolated (downsampled) to any proportional resolution on the screen... Eh, dreams.